Suggestions for further updates~

#1
I do know that there are many other important things that should be added but here's what I had in mind;

-Shaders (Not like crazy omg so realistic shaders... just
Image
like that ^)

-Maybe you could implement a scripted event where (This is an old idea I had a long time ago but it didn't get much attention) 096 goes on a killing spree. After he is contained you have a chance of finding him in "room2servers"

This room:
Image
-Maybe a few Easter-eggs, ya know... for fun :3


-In the intro there could be a few more workers, maybe some on the computers.


Thanks for reading :)
I have spoken to God.
He has abandoned us.

Re: Suggestions for further updates~

#2
- Shaders... the game is still in early alpha and there's more important things to work first. Also, I don't know if Blitz3D supports shaders.

- Your scripted event idea is too simple, SCP-096 just killing and killing doesn't sound interesting at all. SCP-096 he kills only those who see its face, and the personnel knows how to deal with him.

- There's already easter eggs in the game.

- The workers in the intro sequence were already suggested, you should take a look at the "Improved Intro" thread.
Last edited by Brunou8 on Thu Jul 10, 2014 5:56 pm, edited 1 time in total.
SCP classified documents
SCP-895 Containment chamber modification
D-9341 memoirs
Old topics of interest

Re: Suggestions for further updates~

#4
Well, here's my (possibly useless) suggestion. I think the animate (robots don't count unless sentient) SCPs should show a little more information about themselves. since clearly the SCPs know more about themselves than the foundation does. perhaps you should ask the original writers of the SCPs for info, (you don't have to do all of them) and mention the info in game. something like....SCP-682 is always angry because the foundation took him away from his son, or something. it's just a suggestion, nothing special.

Re: Suggestions for further updates~

#7
I have a good idea for a future version! Having more than one of Scp's in a certain room that they arise from. A large room that is dark and hard to see for to far ahead (like a forest) That way you have a larger and scary mobs of scps (like scp's with glowing eyes so you can see them well in the dark)chasing you. You must find the door out that is hidden and hard to see while looking behind you.. The next version would need some open ground or larger rooms for them all to chase you but then once you get to a door you can close it on them or something.

Re: Suggestions for further updates~

#8
leggeh wrote:I have a good idea for a future version! Having more than one of Scp's in a certain room that they arise from. A large room that is dark and hard to see for to far ahead (like a forest) That way you have a larger and scary mobs of scps (like scp's with glowing eyes so you can see them well in the dark)chasing you. You must find the door out that is hidden and hard to see while looking behind you.. The next version would need some open ground or larger rooms for them all to chase you but then once you get to a door you can close it on them or something.

More SCPs in one room? That depends on what SCPs you'd be facing. There are already quite a few instances where you're encountering 173/049/106 with one or the other. Sometimes 106 even decides he needs to spawn in the SCP-096 Server Room.
Putting even more of them together would be simply nasty. It would need to be avoidable in some way.
My Youtube Account: http://www.youtube.com/user/TheSerimah
Image