Well, not everyone that plays SCP:CB reads the SCP articles, and not everyone has read all the SCPs.
Also, subtle horror is always better than shock horror.
Re: The New Suggestions Thread
#212True I forget not all people read the document. Yeah would be cool to see the already transformed skeleton in the containment cell. I think there should also be multiple offsprings of SCP-439 on the windows crawling around making creepy noises. Another thing I think would be cool is that there is a vent in the room that is open. You then watch as more offsprings from SCP-439 crawl out of there.
They don't attack you, but instead they go right to the "bone hive".
They don't attack you, but instead they go right to the "bone hive".

Re: The New Suggestions Thread
#213Yeah, having a few of them crawl around the body would be a good idea. It would let the player realize that the bugs have something to do with the deformed corpse next to them.
-Resident Bacon Fanatic-
Re: The New Suggestions Thread
#214Yeah I just think having more scripted events in the game would be cool. Like the SCP-096 scripted event. It is a pretty cool one, but it still needs some work. Like watching an SCP kill an MTF, or a Class-D personal but it doesn't attack you would be enjoyable. Other scripted events could be like watching one of the SCP's escaping from it's containment cell, or having an SCP scare you but not actually attack you.
Another thing I think should be added is that some of the rooms like SCP-012's room you should have to go into. Because honestly you really don't even have to go into that room, and you can just avoid it. Another thing is that SCP-012 takes a long time to actually kill you, and even then it can still be easily avoided.
Anyways, I just think having more scripted events in the game would be a nice addition to the game. This makes it to where you can have more SCP's added to the game, but you don't have to have them trying to kill you.
Another thing I think should be added is that some of the rooms like SCP-012's room you should have to go into. Because honestly you really don't even have to go into that room, and you can just avoid it. Another thing is that SCP-012 takes a long time to actually kill you, and even then it can still be easily avoided.
Anyways, I just think having more scripted events in the game would be a nice addition to the game. This makes it to where you can have more SCP's added to the game, but you don't have to have them trying to kill you.

Re: The New Suggestions Thread
#215SCP number: SCP-153
SCP nickname: Drain worms
In0game mechanics: Could be found in a shower room, after a scripted event where a guard is heard being killed by them, if the player enters and steps on it, it will kill them, if the player avoids them, maybe they could find a useful item dropped by the guard.
SCP nickname: Wire weed
In-game mechanics: Could possibly be found infesting a generator room, you'd have to navigate it to accomplish something, possibly restore power to something like a door or a machine, if it attacks you, you will die.
SCP nickname: Harmless kitten
In-game mechanics: After awhile of exploring the facility, maybe 079 could release it from containment, it would stalk you while you explore and if you view it you're drawn into it like SCP-012, (Not as strong though) it will injure or kill you if you touch it, if you find its containment chamber before 079 opens it, it will still be in it's chamber and you can release it yourself if you want.
SCP nickname: Drain worms
In0game mechanics: Could be found in a shower room, after a scripted event where a guard is heard being killed by them, if the player enters and steps on it, it will kill them, if the player avoids them, maybe they could find a useful item dropped by the guard.
Spoiler
SCP number: SCP-229SCP nickname: Wire weed
In-game mechanics: Could possibly be found infesting a generator room, you'd have to navigate it to accomplish something, possibly restore power to something like a door or a machine, if it attacks you, you will die.
Spoiler
SCP nickname: SCP-247SCP nickname: Harmless kitten
In-game mechanics: After awhile of exploring the facility, maybe 079 could release it from containment, it would stalk you while you explore and if you view it you're drawn into it like SCP-012, (Not as strong though) it will injure or kill you if you touch it, if you find its containment chamber before 079 opens it, it will still be in it's chamber and you can release it yourself if you want.
Spoiler
ERIC IS LOVE, ERIC IS LIFE.
Re: The New Suggestions Thread
#216I've got a suggestion for the map creator. Hehe... make sure a box shows up saying "Are you sure?" when you click delete map. I clicked that instead of save on accident, and the entire thing was deleted. There was no trace of my map.
I've got an SCP too by the way.
SCP number: SCP-990 http://www.scp-wiki.net/scp-990
SCP nickname: Dream Man
Ingame Mechanics: While you're walking down a hallway, you suddenly feel really tired and just faint. This will happen: You have a dream...
INTRO:
You're in a black void, with "him" sitting at a 1 seat couch with it's back turned to you with a small table and lamp next to it. You also can't move. SCP-990 asks if you know why you're at the SCP Foundation. He says that yes, you killed those people(the backstory), but it wasn't your fault. You made a fateful mistake, and sadly had to pay the price. You didn't know any of this would happen. No one would in "your" situation which caused you to get sent here. You aren't a bad man. You had a life that you should still be living now. And since you deserve to get out, he gives you advice:
-(This is only if you've turned off the alpha warheads) You're at Gate B, and see "him." He says SCP-682 has escaped and MTF attempt to turn on alpha warheads, but you turned them off. You see SCP-682 destroying everything, wrecking havoc. If SCP-682 was just a tiny bit hurt, they could've possibly gotten him, but since the alpha warheads didn't detonate, he got to escape. Now, this was only a vision, and you can still change it, by turning back ON the alpha warheads and escaping Gate A and living(or being stupid and attempting to escape Gate B anyways). He also tells you that if SCP-106 is not in his cell, he would distract the MTF Units at Gate A, allowing you to escape.
or
-(This is only if you've just talked to SCP-079 about him opening Gate B if you turn the remote door control system back on) You're inside SCP-079's chamber with "him." He says that SCP-079 is lying to you, and that there IS another way to escape. If SCP-079 remains in control, nothing can go back to normal. He will let everything escape and let everything go horrible everywhere around the country. You need to keep the remote door control system off, so that SCP-079 can't control the place. The other way to escape is through Gate A, which is a farther walk, but has to be done. He also tells you that if SCP-106 is not in his cell, he would distract the MTF Units at Gate A, allowing you to escape.
or
(If none of the above have happened) You're at the Gate A Entrance. He tells you that Gate A is your only salvation. Gate B will only lead to your doom if you manage to unlock it. You need to escape out of Gate A and ONLY Gate A. He also tells you that if SCP-106 is not in his cell, he would distract the MTF Units at Gate A, allowing you to escape.
____________________________________________________________________________
Notes: I know he's already somewhat added, but only rarely in a loading screen. Ingame would be pretty fun. So that's why I'm suggesting it; Weird for me. For some reason, I thought, what if he told you advice on how to make SCP-096 docile again if he's chasing you, but no one knows how to do that. So nah.

I've got an SCP too by the way.
SCP number: SCP-990 http://www.scp-wiki.net/scp-990
SCP nickname: Dream Man
Ingame Mechanics: While you're walking down a hallway, you suddenly feel really tired and just faint. This will happen: You have a dream...
INTRO:
You're in a black void, with "him" sitting at a 1 seat couch with it's back turned to you with a small table and lamp next to it. You also can't move. SCP-990 asks if you know why you're at the SCP Foundation. He says that yes, you killed those people(the backstory), but it wasn't your fault. You made a fateful mistake, and sadly had to pay the price. You didn't know any of this would happen. No one would in "your" situation which caused you to get sent here. You aren't a bad man. You had a life that you should still be living now. And since you deserve to get out, he gives you advice:
-(This is only if you've turned off the alpha warheads) You're at Gate B, and see "him." He says SCP-682 has escaped and MTF attempt to turn on alpha warheads, but you turned them off. You see SCP-682 destroying everything, wrecking havoc. If SCP-682 was just a tiny bit hurt, they could've possibly gotten him, but since the alpha warheads didn't detonate, he got to escape. Now, this was only a vision, and you can still change it, by turning back ON the alpha warheads and escaping Gate A and living(or being stupid and attempting to escape Gate B anyways). He also tells you that if SCP-106 is not in his cell, he would distract the MTF Units at Gate A, allowing you to escape.
or
-(This is only if you've just talked to SCP-079 about him opening Gate B if you turn the remote door control system back on) You're inside SCP-079's chamber with "him." He says that SCP-079 is lying to you, and that there IS another way to escape. If SCP-079 remains in control, nothing can go back to normal. He will let everything escape and let everything go horrible everywhere around the country. You need to keep the remote door control system off, so that SCP-079 can't control the place. The other way to escape is through Gate A, which is a farther walk, but has to be done. He also tells you that if SCP-106 is not in his cell, he would distract the MTF Units at Gate A, allowing you to escape.
or
(If none of the above have happened) You're at the Gate A Entrance. He tells you that Gate A is your only salvation. Gate B will only lead to your doom if you manage to unlock it. You need to escape out of Gate A and ONLY Gate A. He also tells you that if SCP-106 is not in his cell, he would distract the MTF Units at Gate A, allowing you to escape.
Notes: I know he's already somewhat added, but only rarely in a loading screen. Ingame would be pretty fun. So that's why I'm suggesting it; Weird for me. For some reason, I thought, what if he told you advice on how to make SCP-096 docile again if he's chasing you, but no one knows how to do that. So nah.
Last edited by seaal on Tue Jan 28, 2014 4:16 am, edited 2 times in total.
Re: The New Suggestions Thread
#217I decided to suggest the other SCP I mentioned earlier though I thought it would be more of an interesting find than something useful.
SCP Number: SCP-1032
SCP Nickname: The Prediction Clock
In game mechanics: You find it inside of it's containment cell with the description found inside the article itself except it's container is open and the unarmed guard is found dead. If you pick up the clock you will observe a few of the 22 arms of the clock. One of the arms states when you (D-9341) will die but will not state how. No matter where you are due to the nature of the clock being ether vague but accurate. The clock could also be useful if you are quick enough to escape before the timer reaches a "midnight event" by predicting SCP-173 killing you by spawning SCP-173 nearby but killing the lights (blinding you) allowing you to get killed by it. Maybe other ways to die but always being spot on end times of everything such as your organs rupturing suddenly or one of the warheads suddenly being activated/malfunctioning. You can investigate the winding arms by pulling it out and viewing the entire clock. When you click a highlighted arm it will allow you to read it arm. The article on the SCP itself says which arms are not of interest. Clicking an arm not highlighted (not of interest) would state "Too difficult to read" or something similar to the entire message. Clicking a highlighted arm would state the event name and about how long until it reaches 12. After you pick up the clock and investigate it then it will count down to 12 and take about a while to use before you die. First arm of interest you always investigate always is about you. Other ones state useful info like "MTF preparation" as in when it ends they will be ready to enter.
Artwork/Models (optional):
SCP Number: SCP-1032
SCP Nickname: The Prediction Clock
In game mechanics: You find it inside of it's containment cell with the description found inside the article itself except it's container is open and the unarmed guard is found dead. If you pick up the clock you will observe a few of the 22 arms of the clock. One of the arms states when you (D-9341) will die but will not state how. No matter where you are due to the nature of the clock being ether vague but accurate. The clock could also be useful if you are quick enough to escape before the timer reaches a "midnight event" by predicting SCP-173 killing you by spawning SCP-173 nearby but killing the lights (blinding you) allowing you to get killed by it. Maybe other ways to die but always being spot on end times of everything such as your organs rupturing suddenly or one of the warheads suddenly being activated/malfunctioning. You can investigate the winding arms by pulling it out and viewing the entire clock. When you click a highlighted arm it will allow you to read it arm. The article on the SCP itself says which arms are not of interest. Clicking an arm not highlighted (not of interest) would state "Too difficult to read" or something similar to the entire message. Clicking a highlighted arm would state the event name and about how long until it reaches 12. After you pick up the clock and investigate it then it will count down to 12 and take about a while to use before you die. First arm of interest you always investigate always is about you. Other ones state useful info like "MTF preparation" as in when it ends they will be ready to enter.
Artwork/Models (optional):
Spoiler
The reason I thought this wouldn't be as good as my other suggestion (SCP-1244) because of similarities and how it would be more powerful but I thought the "time limit" mechanic after picking it up and investigating the item itself which would allow it to be different. Its slightly more useful but rigged to kill you when used.You see a randomly drawn line that looks like tangled spaghetti.
Is that a meatball?
Is that a meatball?
Re: The New Suggestions Thread
#218SCP-409 as requested in the OP, has been added in the Box of Horrors mod by InnocentSam 

Youtube Channel (Mostly SCP Related): http://adf.ly/bIorf
Re: The New Suggestions Thread
#219SCP Number: SCP-173-J
SCP Nickname: The Original "The Sculpture"
In game mechanics: It can impersonate SCP-173 but follows the article itself. It could ether be something that you can release for fun. Not a real threat like SCP-173 where it can kill you. Instead it just gets close to you and makes noises. It has a painted on cat face so it appears different than SCP-173 That or it can be an April 1st (April fools) Easter egg where instead of SCP-173 chasing you its just SCP-173-J/ SCP-173's face made to look like the joke version (Like Halloween).
Artwork/Models (optional):
But with a cat face painted like in the article.
SCP Nickname: The Original "The Sculpture"
In game mechanics: It can impersonate SCP-173 but follows the article itself. It could ether be something that you can release for fun. Not a real threat like SCP-173 where it can kill you. Instead it just gets close to you and makes noises. It has a painted on cat face so it appears different than SCP-173 That or it can be an April 1st (April fools) Easter egg where instead of SCP-173 chasing you its just SCP-173-J/ SCP-173's face made to look like the joke version (Like Halloween).
Artwork/Models (optional):

You see a randomly drawn line that looks like tangled spaghetti.
Is that a meatball?
Is that a meatball?
Re: The New Suggestions Thread
#220Well, it could be added as a command for fun.MangoDoxin wrote:SCP Number: SCP-173-J
SCP Nickname: The Original "The Sculpture"
In game mechanics: It can impersonate SCP-173 but follows the article itself. It could ether be something that you can release for fun. Not a real threat like SCP-173 where it can kill you. Instead it just gets close to you and makes noises. It has a painted on cat face so it appears different than SCP-173 That or it can be an April 1st (April fools) Easter egg where instead of SCP-173 chasing you its just SCP-173-J/ SCP-173's face made to look like the joke version (Like Halloween).
Artwork/Models (optional):But with a cat face painted like in the article.
-Resident Bacon Fanatic-