Re: Phanalax's Models
#71Awesome. As for the low poly model the current triangle count is at 8442, which is fairly high (based on what tiangle limits you guys wanted), but unfortunately there isn't much I can do about that. The most I could optimized the model without ruining the joints for animation would be somewhere around 5000-6000 triangles. The reason for this is that the legs and arms are about 340 triangles each, (which is very close to the bare minimum I could get it to) and there are 16 of them. that means 5440 triangles out of the 8442 are in the legs. the body and tail are the second most costly part (polycount wise) at about 2000, and the head is about 1000. the triangles are densest around the head also. Although from a technical standpoint 8000 tris is actually quite low for almost all hardware, especially if there is only going to be one instance of the model in the game at a time. Even todays handheld devices could handle that. Ultimately your call though. Tell me what you want.