Re: The New Suggestions Thread

#582
How about adding defencive turrets on the corridor cellings? With a rail, so they can move around - and some cameras on the top-corners of the rooms, so the MTF and turrets will know where you are (the turrets will know only if you move, if you dont move they will just continue their path so you can escape the corridor) + maybe new FX for the tesla gate, P90, bird, and the laser turret in gate A ending
Now about the elevators - how about making a vertical control panel so you can know where your elevator will go
I also suggest adding new areas, such as the Top levels (like the ending location), so everything is bright and shiny and there are lots of guards running around :MTF2:
And the canalization location - with lots of water in it, which speeds up your movement if you move where the water goes, or slows you down if you the other way
Maybe lets make hands visible when holding objects (objects also visible and 3d) - like in Alien Isolation
And maybe somewhere will be an "update list" - so ppl will know better what should be improved

Re: The New Suggestions Thread

#583
One guy just said that there should be some ppl with who you escape, we can make them just die really fast, for example they can run into some guard, then he chases you and dies in tesla gate, or maybe your "friends" die in TG, or killed by an SCP + maybe there will be some visual deformations of objects after smoking weed? And maybe you can go close to 173 and make him smoke weed? 6_9 :173:

Re: The New Suggestions Thread

#584
I saw some MTF, but they were just walking around and shooting me, like no tactics, no even imitation of tactics, lets make them walk together by squads of 3 ppl, maybe lets improve their animation or trajectory, like they move near to walls (2 near one wall, one near another), and when they want to enter some room, they go one left from the door (watching to the door), another right (watching at the door), another in front of the door, so they open the door and the guy in front goes first, then other two, and when they shoot they crouch a bit, and maybe some laser pointers to their P90 and flashlight id they move in really dark places

Re: The New Suggestions Thread

#586
[I know someone wrote about it, but if possible, it could be added to the other suggestion]

SCP Number:SCP-198
SCP Nickname: Cup of Joe
Ingame mechanics:It camouflages as a cup (Random one) in the Cafeteria and as a mug in the Doctor Quarters (It'll teleport the nearest location you are nearby, to prevent multiple instances of SCP-198 spawning everywhere). If you grab it, a sound of cracking bones/attaching-like sound effect displays and the player says "Ow, what the heck is this thing?!" then displays "I feel thirsty, I need to drink something" tries to drink SCP-198, spits and says "Is this...? Oh GOD" and you'll start to slowly die. The only way to keep SCP-198 from attaching to your hand would be wearing SCP-714.
But if you keep it on your inventory then take off SCP-714, it'll attach anyways and there's no way to take it off.
If you write down in SCP-294 "SCP-198", you'll hear some weird sound from the machine and then the original layout of SCP-198 (The photo that appears in its document) appears instead of the normal cup.
As and addition, you have a random chance of SCP-294 giving you the camouflaged SCP-198 and ALSO, SCP-198 appearing in SCP-970.
This'll keep players from messing with SCP-294 without any risk and making taking random stuff much dangerous.

SCP Number: SCP-847
SCP Nickname: The Mannequin
Ingame mechanics:It'll be located near his containment chamber inactive, with some blood surrounding it. When approaching this area, you'll often hear female screams and some walls breaking, like something heavy smashed them.
If SCP-113 is added, you'll need to change gender to pass a determined zone, and then SCP-847, who'll chase you down. You could use some security doors to stop it to use SCP-113 to change back to the male gender, and it'll cease chasing you.
Artwork/Models (optional):http://scp-wiki.wdfiles.com/local--file ... CP-847.jpg

SCP Number: SCP-073
SCP Nickname: Cain
Ingame mechanics: It'll wander aimessly through the facility yelling for help or to see AT LEAST someone. It could often wander in the storage, believing that the SCP-939 are scientists and then encountering them, they attack SCP-073, both SCP-939 and SCP-073 start screaming of pain, SCP-073 will then run away hopping (Though he cannot be injured, he feels pain). If you encounter him he'll be interactable and friendly towards you and will begin following you.
If you are with him before the MTF, you can use him as a shield (Poor Cain) against the MTF, injuring them to run away, the MTF will then state "A Class-D is escaping with SCP-073, we tried to kill the Class-D, but SCP-073 got in the way and we resulted injured."
SCP-073'll help you out with things like staring at SCP-173, but if both blink, SCP-173 attacks SCP-073, a stone crack sound would display but SCP-173 we will be intact and SCP-073 will be lying on the floor, unconscious.
If the MTF finds SCP-073 before you, they'll recontain him, unable to see SCP-073 again.
SCP-106 will not attack SCP-073, and tris to avoid him.
Also, if SCP-073 gets hi by the Tesla coil, he'll shake like a cartoon, fall over the floor, and recover back up.
Artwork/Models (optional): http://fc02.deviantart.net/fs71/f/2012/ ... 53x6u1.jpg
Last edited by IvanDoomy on Sun Aug 03, 2014 4:08 am, edited 1 time in total.

Re: The New Suggestions Thread

#587
IvanDoomy wrote:[I know someone wrote about it, but if possible, it could be added to the other suggestion]

-snip-

SCP Number: SCP-847
SCP Nickname: The Mannequin
Ingame mechanics:It'll be located near his containment chamber inactive, with some blood surrounding it. When approaching this area, you'll often hear female screams and some walls breaking, like something heavy smashed them.
If SCP-115 is added, you'll need to change gender to pass a determined zone, and then SCP-847, who'll chase you down. You could use some security doors to stop it to use SCP-115 to change back to the male gender, and it'll cease chasing you.
Artwork/Models (optional):http://scp-wiki.wdfiles.com/local--file ... CP-847.jpg

-snip-
You mean SCP-113 right? 113 is the gender change stone, 115 is the miniature dump truck.

Re: The New Suggestions Thread

#589
I would like to suggest a new death scence once killed by SCP-173. Instead of him snapping your neck all the time making it quick and painless making you jump. Why don't you have like him choking you? It is one of the ways he kills his victims. Like....when he kills you from behind have like a choking sound with the screen slowly fading to black and have a sound audio of your guy hitting the floor as you're dropped. After all that it shows the game over screen. I think it would add a little suspense. For a little trick make it to where they can't pause the game so they can't get out of it by loading the game or something. Have it pop up a little message at the bottom for example "I can't escape from my end" or "You can't escape that easily." If the admin of someone likes the idea I would like to send in the choking sound sometime.

Re: The New Suggestions Thread

#590
Possibly (If this doesn't already happen in-game) have the gate open/close sound play in the two zones linked to the gate. So you can tell if the MTFs are coming, or so you know you can get out of the entrance zone if 106 dumps you there.

And have an intercom voice tell you what zone was opened.
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