SCP 472 The Bloodstone
Ingame mechanics: Very slowly drains health and sanity when you are close to it and causes you to hallucinate.
SCP 312 Atmospheric jellyfish.
Ingame Mechanics: Found inside of a large chamber in the light containment zone. It will attack you if you see it's core eye, similar to 096 except that it can be escaped. You can find a key card in it's chamber and some other useful items, dropped by somebody it recently killed.
SCP 162 Ball of Sharp
Ingame mechanics: Similar to 012. Looking at it causes you to be drawn to it and touching it will result in entrapment and death. Can temporarily trap 106 if you lure it into the chamber. (106 can't be injured by it apparently but it still can effect it's mind) Located in light containment.
SCP 122 No More Monsters
Ingame Mechanics: Somebody tampered with it in order to release 122-1. You will have to avoid them and pick up 122 to restore it back to power. If you don't move around enough while near 122-1 or 122 you will fall asleep, resulting in a game over. 122-1 will try to block your progress and will sing lullaby songs to you.
SCP 451 Mister Lonely
Ingame Mechanics: Wanders around randomly. Unaware of what is going on.
SCP 244 Ice Fog Jar
Ingame Mechanics: You must place the cap back on 244-1 to prevent the fog from escaping in order to progress. You must avoid 244-2.
SCP 1770 The Maker of Chains
Ingame Mechanics: You can find it in a humanoid containment Cell in the heavy containment zone. It is harmless and usually unresponsive. You can let it out and it will wander around a little bit. it may be attacked by 106.
(I plan on making a model for this scp as practice in a few months, before i start working on 136)
SCP 988 Unopenable Chest
Ingame Mechanics: Attempting to open the box or even just approaching the box will immediately trigger an event that will prevent you from opening it or reaching it such as spawning 173 or 106 in the room.
SCP 178 "3-D" Specs
Ingame mechanics: If you put these on you will see strange creatures. They attack you if you touch them, although they are easy to avoid because they usually move away from you if you get too close, although there is a small possibility that one will decide to follow you. If one does follow you, you can stop them by closing a door behind you. A possible use for this item is that you can refine it in SCP-914 to turn it into something more useful.
(A mod has been created that as this SCP to the game but I didn't think it was done well enough. The monsters were not detailed enough and did not look like the description in the article and their behavior needed more work.)
SCP 1404 Cereal Bowl
Ingame mechanic: mostly the same as its article. it will exist in the game just to creep you out. I think it would be best if you found it in an unexpected place.
SCP 1090 Cordless Headphones
Ingame mechanics: obtain this item to unlock new music.
SCP-002 The "Living" Room
Ingame mechanics: You can find it inside of a large room, which has more than one exit, so you can pass through it to reach other rooms. While you are inside of the room containing SCP-002 it is possible to enter SCP-002 and look around inside of it. While you are inside the room containing 002 your sanity meter will drain, but at a very slow rate, and so you actually can stay in it for several minutes safely.
SCP 718 Eyeball
Ingame mechanics: Works very similarly to its article. A large group of them is found in a heavily secured room, attached to the walls, floor and ceiling, plus a few that are mobile. If look at them for too long, you will be drawn towards them and will attack them, causing them to explode and replicate.
SCP-1129 Hyperarousal Response
Ingame Mechanincs: I am not entirely sure if this one would work but it is a good idea. Read the article. If you don't want to read article, basically it is a bizzare looking creature that causes extreme fear in anybody who sees it and may cause permanent paralysis if you see it too many times. In the game, if you encounter it, you would have to avoid looking at it to get around it. If it is added it might have to work somewhat differently than the article says.
SCP-956 The Child Breaker
In game Mechanics: it somehow got loose during the massive containment breach due to the fact that it was being tested on when the attack occurred. It wanders around the facility and can be randomly encountered similarly to 173 although much less frequently. It is possible but unlikely to see it moving on the security cameras. While you are in the same room as it, or in any adjacent room as it when the door is open, it will not move. It is able to open doors but it will not open any door leading to the room you are in if it is in an adjacent room the way 173 will. It is possible to discover the room where it was contained along with it's SCP document. Near the end of the game you may hear that the MTFs have contained it, or that it has escaped from the facility.
SCP-682 Hard-To-Destroy Reptile
Ingame Mechanics: There is a possible event where SCP-682 will burst out of the floor of one of the large rooms in the game. During this event the goal is do avoid being seen by 682 otherwise he will chase you. If he doesn't spot you, he will eventually climb up the walls of the room and break out through the ceiling. His gaze can stop 173 and if he spots 173 they both will be stuck for a while.
SCP-749 Raindrops
Ingame Mechanics: Wanders around randomly, making raindrop sound effects. It is harmless.
SCP 1616 Nibbles
Ingame Mechanics: It is found in an opaque box in a simple containment room. It escapes out of the box if you disturb the box or take too much time. If it has seen you it is possible that it will steal items out of your inventory by teleporting them into its mouth, or cause injuries to you, or even teleport your whole body into it.
SCP 104 The Lonely Ball
Ingame Mechanics: Follows you around if you touch it.
SCP 1934 Absence of Absence
Ingame Mechanics: You can find SCP-1934 in the entrance area where all the other office rooms are. You can open the door and look inside and see weird stuff going on.
SCP 2077 Miracle Stuff
Ingame Mechanics: Similar to the effects of SCP-500 but less powerful.
SCP-965 The Face In The Window
Ingame Mechanics: Found in a containment chamber. If you have looked at SCP-965 you may start spotting it in your peripheral vision or on other windows for a few minutes.
SCP-048 The Cursed SCP Number
In game mechanics: Only appears as a document, found in one of the offices.
SCP-2357 The Perfect SCP
In game mechanics: Only appears as a document, found in one of the offices.
SCP-1839 Reproductive Methods of Bony Fish
In game mechanics: Only appears as a document, found in one of the offices.
SCP-640 Lucent Beams
In game mechanics: Follows you around and causes injuries. If it runs into SCP-640 or 106 it may cause them to retreat.
SCP-469 The Many-Winged Angel
In game mechanics: Contained in heavy containment. It is dormant and will only hurt you if you touch it.
SCP-2019 Gelatinous Brain Cube
In game mechanics: Contained in light containment. You can see the room it is in but you cannot enter it.
SCP-087 The Stairwell
In game mechanics: SCP-087 itself does not appear in the game, however, it would be great if SCP-106 had a room in its pocket dimension that worked similarly to SCP-087

Anomalous Duck 7
Ingame Mechanics: Touch it to stop bleeding
Joke Items
SCP 001-J The Big Red Button
Ingame mechanics: Causes the game to immediately crash if you push it. I think it will work best if it shows up somewhere that seems out of place. It might or might not have a "do not push" sign. Either that or you should be able to find it at the end long and heavily secured hallway that is difficult to unlock to and takes several minutes to reach the end of.
SCP 006-J WHAT THE ____ IS THAT THING
Ingame mechanics: You can find them in containment and also you might see them crawling on the walls or floor.
SCP 014-J A Fork
Ingame mechanics: It is heavily contained although it does not appear to do anything. Although if you have it in your possession at the end of the game it causes a silly alternate ending.
SCP 536-J It's On The Back Of Your Head.
Ingame mechanics: You can find a document similar to this one. If you read this document it and then make a sudden move it will kill you.
SCP 2558-J Pufferkittens
Ingame Mechanics: You can find one of them wandering around. It will act cute and will puff up when dangerous SCPs are nearby.
SCP-999-J Creepy Speedo Man
In game mechanics: I got the idea from a line the youtube celebrity PewDiePie said while playing a horror game: "Teleporting Naked Guys!!!!! I Hate Teleporting Naked Guys!!!!!" So lets add SCP-999-J to give players some Jump Scares. In some areas of the game you might see a poster with the words "Caution, please report any sightings of Teleporting Naked Man."