Player capable of get a flashlight in a room.
#1I think that in a room, there would be a flashlight that to same, the battery runs out.
CL is gonna fuck you with a rake. But seriously, stop spamming, you post like 10 times a day. Also, Reg (And everyone ever) said that their will never be a flashlighthnesto986532 wrote:I think that in a room, there would be a flashlight that to same, the battery runs out.
There is actually a WAY easier way, with no coding what-so-ever. Just paste a picture of a FPS flashlight on the bottom corner of the overlay in the texture files, and put a smaller white circle in the middle (Like a flashlight overlay) put black around it. Bam....it will not look good, but close.juanjpro wrote:There's a way to implement a working flashlight with Blitz3D, by rendering the diffuse and lightmaps on separate textures, blending a sprite with the lighting, and drawing the final result on the screen. I don't think it's worth the effort though, since it wouldn't look really good.
There might be a better way to do it but it wouldn't be worth implementing on a DirectX 7 engine.
Yeah, and personally I like the Super Night Vision Goggles better, since it can also show you the location of nearby SCPs, so I'm not too sure I'd like a flashlight.juanjpro wrote:There's a way to implement a working flashlight with Blitz3D, by rendering the diffuse and lightmaps on separate textures, blending a sprite with the lighting, and drawing the final result on the screen. I don't think it's worth the effort though, since it wouldn't look really good.
There might be a better way to do it but it wouldn't be worth implementing on a DirectX 7 engine.