Re: Turning the lights back on

#11
I don't know if this is true but in older versions if you left the containment chamber before triggering the escape sequence, the entire facility would still have lights on. I don't know if this is still true as of recent versions.

Best way to check is to go NOCLIP and explore the site.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Turning the lights back on

#13
Steelpoint wrote:I don't know if this is true but in older versions if you left the containment chamber before triggering the escape sequence, the entire facility would still have lights on. I don't know if this is still true as of recent versions.

Best way to check is to go NOCLIP and explore the site.
Going to confirm this, wish me luck. I'll be back with photos.

Re: Turning the lights back on

#14
danbob555 wrote:
Steelpoint wrote:I don't know if this is true but in older versions if you left the containment chamber before triggering the escape sequence, the entire facility would still have lights on. I don't know if this is still true as of recent versions.

Best way to check is to go NOCLIP and explore the site.
Going to confirm this, wish me luck. I'll be back with photos.
I DID IT.
No more smoke/fog!
http://imgur.com/a/daw8d

Let me know what you guys think. This is exactly what I had in mind. This is what the facility would look like with the lights on.

Re: Turning the lights back on

#16
Steelpoint wrote:Good to see you can still do that. I did enjoy exploring the site with the lights on.

I would imagine that it may be possible for the player to get the lights back on if they repair the generator.
Could be added in a future version of the game perhaps?
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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