Lol.SCP-343 wrote:All of my gusta
Thanks.

Lol.SCP-343 wrote:All of my gusta
Yes, I loved finding the Secrets in some of the Halo Games.spartan322 wrote:Yes, this is a good idea. I've always like games that have a secret room filled with credits and fun stuff.
The door itself should be somewhat hidden, if its just a door placed randomly, it would be too easy to find, and people would most likely no-clip through it. Remember the Halo series. They also had this kinds of things, but to get there you had to work your way in. It should be something similar here. After all, most easter eggs are supposed to be hard to find.
I know.Sparks wrote:Keeping such a room hidden could be troublesome though.
It would be too easy to find since the noclip code is available.
That would be Great.Sparks wrote:So a room within a room that blends into the void colors of the game?
Sounds possible.
The Trigger Volume would be very helpful in concealing a Secret. ;)Glitch wrote:A trigger volume could be positioned inside and above the room which teleports players back outside the room if noclip is enabled.
That invisible Skybox effect is probably due to BSP portals, which hides terrain which is out of view for rendering reasons.