Re: SCP 173 Model

#13
Well, since it is supposed to be made of concrete, the one that should be used in the game should be the one with the concrete like texture, not the wooden one. Although this model is pretty good too. Except for the lines in the eyes, those look kinda weird.
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Re: SCP 173 Model

#15
InnocentSam wrote:Nice model. If you can recreate the animations in the current model, then it'd be easy to port over.
I haven't seen any animation of scp 173. Because I could not progress in the game play. my save/load is behaving oddly. Each time I load the saved game, player spawned on some odd places. So, I have to play again and again and same thing is repeating again and again.

Re: SCP 173 Model

#16
BirdaoGwra wrote:
InnocentSam wrote:Nice model. If you can recreate the animations in the current model, then it'd be easy to port over.
I haven't seen any animation of scp 173. Because I could not progress in the game play. my save/load is behaving oddly. Each time I load the saved game, player spawned on some odd places. So, I have to play again and again and same thing is repeating again and again.
If you load the B3D file of scp-173, it should have animation previews. And his animation is very basic, just his neck rotating.
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Re: SCP 173 Model

#19
InnocentSam wrote:
BirdaoGwra wrote:
InnocentSam wrote:Nice model. If you can recreate the animations in the current model, then it'd be easy to port over.
I haven't seen any animation of scp 173. Because I could not progress in the game play. my save/load is behaving oddly. Each time I load the saved game, player spawned on some odd places. So, I have to play again and again and same thing is repeating again and again.
If you load the B3D file of scp-173, it should have animation previews. And his animation is very basic, just his neck rotating.
If the animation is just neck rotating than I have already made it. Used it to render the first image.

I made the wooden one, just to render the first image. I haven't added it into the archive.

EDIT: Just added the simple head turn ( left/right ) animated .b3d model on first post.