I was just thinking that, but as much as that would be cool, I don't think it'd be possible, plus, this game relies on picking up and pressing things from behind you if you're looking at 173.Cridone wrote: I'd also rather have an animated body for D-9341 that picks up items, holds onto levers/switches, and presses buttons like Miles from Outlast.
Re: [Suggestion] Arms for D-9341
#12The engine can NOT handle anything as complicated as outlasts first person view. It uses, to my understanding, many combined animations to allow movement and looking animations at the same time, along with well timed actions like button bushing and level pulling synched up with the item animation. In unreal, the animations can be linked together proceduraly, but in Blitz3D, every animation has to be seperate. It wouldnt work well or look good in game, and would be a pain in the ass anyway.
Modeler, Texturer, Animator in training, and novice voice actor.
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Re: [Suggestion] Arms for D-9341
#13Yeah, and for the people who say that you can splice models and can do it in the editing program, it's not worth the effort.Twisted Polygon wrote:The engine can NOT handle anything as complicated as outlasts first person view. It uses, to my understanding, many combined animations to allow movement and looking animations at the same time, along with well timed actions like button bushing and level pulling synched up with the item animation. In unreal, the animations can be linked together proceduraly, but in Blitz3D, every animation has to be seperate. It wouldnt work well or look good in game, and would be a pain in the ass anyway.
Re: [Suggestion] Arms for D-9341
#14So, I see that we have different opinions here. If the engine can handle the arms and they get implemented, it should be optional, either as a mod or as an option in the menu.
Do you think NASA invented thunderstorms to cover up the sound of space battles?
Re: [Suggestion] Arms for D-9341
#15I'm personally against having arms for D-9341. The player IS D-9341, therefore adding arms would break the immersion. The only game I know that actually did the arms/body thing good is Outlast, and that's because the player is only controlling said character. I think we're fine the way we are. The hand icon is fine and should stay as such. I guess you see my point.
Re: [Suggestion] Arms for D-9341
#16I see your point but we shouldn't take any decision yet until we see how the arms would be in the game.D-9999 wrote:I'm personally against having arms for D-9341. The player IS D-9341, therefore adding arms would break the immersion. The only game I know that actually did the arms/body thing good is Outlast, and that's because the player is only controlling said character. I think we're fine the way we are. The hand icon is fine and should stay as such. I guess you see my point.
Re: [Suggestion] Arms for D-9341
#17IMO i feel it'd be more immersion deepening since you would see you have "arms" to interact with the world of the game in some way.D-9999 wrote:I'm personally against having arms for D-9341. The player IS D-9341, therefore adding arms would break the immersion. The only game I know that actually did the arms/body thing good is Outlast, and that's because the player is only controlling said character. I think we're fine the way we are. The hand icon is fine and should stay as such. I guess you see my point.
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: [Suggestion] Arms for D-9341
#18What if the hands of your character don't match your skin tone? I don't find that very immersive, especially if that character is intended to be me or at least left vague enough for character channeling.Irontaco wrote:IMO i feel it'd be more immersion deepening since you would see you have "arms" to interact with the world of the game in some way.
Last edited by Omniary on Wed Mar 05, 2014 6:56 pm, edited 1 time in total.
Reason: C
Reason: C
It slep time bunner.
Re: [Suggestion] Arms for D-9341
#19Maybe a slider option? Or atleast some options.Omniary wrote:What if the hands of your character don't match your skin tone? I don't find that very immersive, especially if that character is intended to be me.Irontaco wrote:IMO i feel it'd be more immersion deepening since you would see you have "arms" to interact with the world of the game in some way.
Modeler, Texturer, Animator in training, and novice voice actor.
Spread the word: http://infinitescopeproductions.blogspot.com/
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Re: [Suggestion] Arms for D-9341
#20Regalis doesn't agree with the character customization idea if I'm not mistaken.Twisted Polygon wrote:Maybe a slider option? Or atleast some options.