Re: SCP-650 model
#11why don't you use the model from the mod? All you need is permission from the person who made it.
Let's throw everything in and see what happens!
Because in SCP Fan Breach, SCP-650 uses the SAME EXACT MODEL as the class-d's and SCP-106 from the the first version of SCP - CB.legendaryweredragon wrote:why don't you use the model from the mod? All you need is permission from the person who made it.
Thank you. I know that Sculptris isn't very versatile or in another terms:advanced, but it's a great program. I heard of Sculptris from Twisted Polygon's post in some thread and I decided i'll use it after i heard that is a sort of unadvanced Zbrush. It's really user-friendly.legendaryweredragon wrote:I think that that is not the right program to be using, but it is a nice start
I like it. Hopefully 650 WILL be in-game in the future.kingjulien22 wrote:I understand this has nothing to do with your models, but is 650 nevertheless so....
I recently started working in Sculptris, and for my first model I think I'm gonna do SCP 650.
So far I started with the upper body but ayll improve it. What do you folks think?
(Also,ignore the 682 sketches in the back)
legendaryweredragon wrote:Remember that this thing is just a manikin. You don't need to give it finer details like the shapes of muscles and bones. It just needs a general human shape. And make sure that you give it joints like what you would expect to see on a possable manikin.