Re: Audio Requests

#112
Mestiar wrote:I´m still hoping to see some audio logs from the doctors/agents/class-d scattered around the facility, expanding the SPC universe on the game.

Audio logs would be a great way to find out more about what happened to doctors, scientists and Class Ds. I saw this used brilliantly in System Shock. I think this method of background storytelling would greatly serve a game like Containment Breach where the player rarely encounters other living people, with exception to the MTF guys who shoot you on sight. We really should encourage Regalis to implement this into the game.

Re: Audio Requests

#113
Stormy wrote:
Mestiar wrote:I´m still hoping to see some audio logs from the doctors/agents/class-d scattered around the facility, expanding the SPC universe on the game.

Audio logs would be a great way to find out more about what happened to doctors, scientists and Class Ds. I saw this used brilliantly in System Shock. I think this method of background storytelling would greatly serve a game like Containment Breach where the player rarely encounters other living people, with exception to the MTF guys who shoot you on sight. We really should encourage Regalis to implement this into the game.
Regalis could make a really nice easter egg with a audio log of SCP-087-B maybe a doctor explaining the experiment procedure.
And it could work with all the other billions and billions of SCP with test/experiments documents.
How about a nice game of chess?

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Re: Audio Requests

#114
Mestiar wrote:Regalis could make a really nice easter egg with a audio log of SCP-087-B maybe a doctor explaining the experiment procedure.
As long as it's a well-hidden easter egg and not something you'd find in normal gameplay, it'd be fine. 087-b is not a canon SCP, it was just Regalis's own thing, and he's sticking as close to canon as possible with Containment Breach.
Aspiring voice actor. You can check out my portfolio at http://skyrim.nexusmods.com/users/36603 ... bout&pUp=1

Re: Audio Requests

#116
Prune wrote:I just found the perfect sound effects for SCP 096. While watching someone play Dead Space, there was an enemy called The Guardian and it has some of the most disturbing human screams in the world. They sound genuinely sickening and would suit 096 very well. Here's a clip of one in action: http://www.youtube.com/watch?v=uZVJnXUZIy0
We can't just use sounds directly from other horror games you know. There's quite a few problems within that territory.
It slep time bunner.

Re: Audio Requests

#117
Back with a few additional sounds that are new, bring a new scenario, or are replacement sounds.

https://soundcloud.com/redacted-2

Maintdrip- Quiet ambience noise in the tunnels, dripping water.
Maintshutter- The sounds of water sloshing in an overhead pipe, making a rather noisy clutter.
Blackout- A randomly occuring event that douses all lights in a room, and keeps them unlit. Should only occur in uneventful rooms, such as offices and hallways.
BigDoorClose- The same as before, just slightly different to make it not identical to the BigDoorOpen.
Shoot- Same as purposes in-game already.
Ambient- You know the deal.
914bell- "When an object is placed in the Intake Booth, a door slides shut, and a small bell sounds." It should do this in-game, just to make 914 oh-so more accurate.
Machine_2 - Alternate version of 914's sound that can play.
It slep time bunner.

Re: Audio Requests

#118
Awesome sounds but the black out sounds a little like the tesla gate.
And those death sounds....WOOOOOW! They are just flipping SPECTACULAR!!
Audio FTW
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.