Re: Various models for consideration

#141
T̶h̶a̶t̶ ̶l̶o̶o̶k̶s̶ ̶r̶e̶a̶l̶l̶y̶ ̶n̶i̶c̶e̶,̶ ̶i̶t̶'̶l̶l̶ ̶p̶r̶o̶b̶a̶b̶l̶y̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶t̶e̶r̶o̶p̶o̶l̶o̶g̶i̶z̶e̶d̶ ̶f̶i̶r̶s̶t̶ ̶t̶h̶o̶u̶g̶h̶,̶ ̶t̶h̶e̶ ̶p̶o̶l̶y̶ ̶l̶i̶m̶i̶t̶s̶ ̶l̶o̶o̶k̶s̶ ̶m̶u̶c̶h̶ ̶m̶o̶r̶e̶ ̶t̶h̶a̶n̶ ̶t̶h̶e̶ ̶e̶n̶g̶i̶n̶e̶ ̶c̶a̶n̶ ̶h̶a̶n̶d̶l̶e̶.̶ ̶T̶h̶i̶s̶ ̶i̶s̶ ̶p̶r̶o̶b̶a̶b̶l̶y̶ ̶t̶h̶e̶ ̶c̶a̶s̶e̶ ̶s̶i̶n̶c̶e̶ ̶i̶t̶ ̶w̶a̶s̶ ̶m̶a̶d̶e̶ ̶w̶i̶t̶h̶ ̶Z̶-̶B̶r̶u̶s̶h̶.̶ ̶A̶s̶ ̶f̶o̶r̶ ̶r̶i̶g̶g̶i̶n̶g̶ ̶a̶n̶d̶ ̶a̶n̶i̶m̶a̶t̶i̶o̶n̶,̶ ̶h̶a̶v̶e̶ ̶y̶o̶u̶ ̶d̶o̶n̶e̶ ̶t̶h̶e̶s̶e̶?̶ ̶I̶ ̶h̶a̶v̶e̶ ̶n̶o̶t̶ ̶d̶o̶w̶n̶l̶o̶a̶d̶e̶d̶ ̶t̶h̶e̶ ̶m̶o̶d̶e̶l̶ ̶s̶o̶ ̶I̶ ̶c̶a̶n̶'̶t̶ ̶c̶h̶e̶c̶k̶ ̶f̶o̶r̶ ̶m̶y̶s̶e̶l̶f̶.̶

Nice skills, downloaded the model, ~10k polys. Going to try my hand at rigging this beast later today. Not what I had in mind for 513-1, but I like yours better, especially since it's already modeled.

[Edit]
So, was about to rig it, had the texture and uv set up. Was wondering where all the polys were hiding.
Found them.
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Re: Various models for consideration

#142
mrpeanut188 wrote:That looks really nice, it'll probably need to be reteropologized first though, the poly limits looks much more than the engine can handle. This is probably the case since it was made with Z-Brush. As for rigging and animation, have you done these? I have not downloaded the model so I can't check for myself.

Nice skills, downloaded the model, ~10k polys. Going to try my hand at rigging this beast later today. Not what I had in mind for 513-1, but I like yours better, especially since it's already modeled.

[Edit]
So, was about to rig it, had the texture and uv set up. Was wondering where all the polys were hiding.
Found them.

[super foot]
FTFY. That is impressive though. I'm no expert so I'm gonna assume 10k is somewhere around 173's current model. You, sir, have made the harmonic balance between [HOLY SHIT THIS IS UGLY] and [HOLY SHIT THIS IS BEAUTIFUL] in just two files.

EDIT: Just downloaded them finally. After the SCP-513-1 model, mediafire suggested that I shop for sex toys. :|
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Re: Various models for consideration

#143
I used decimation master, which is typically good about polygon distribution. It's not always perfect about it, though. But it does give the best detail with the least polygons.

As for the sex toys thing, I'm pretty sure those ads are based on your history... :shock:
Last edited by Twisted Polygon on Wed Feb 19, 2014 1:49 am, edited 2 times in total.
Modeler, Texturer, Animator in training, and novice voice actor.

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Re: Various models for consideration

#144
Twisted Polygon wrote:I used decimation master, which is typically good about polygon distribution. It's not always perfect about it, though. But it does give the best detail with the least polygons.

As for the sex toys thing, I'm pretty sure those ads are based on your history... :shock:
Dude, I was never near those kinds of sites. Anyways, on topic: I'll try rigging your SCP-106 model. This is my first time rigging.. well. anything. So expect some minor discrepencies.

EDIT
Spoiler
I clicked out the bone structure. Now to assign vertices.
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Re: Various models for consideration

#145
Just a joke. Nice work on the rigging. finger bones might not be necessary for the game, but what about feet?

I haven't done an actual model update for awhile, I've been pretty busy. Here's what I've got on 745. It takes a little longer since i cant build off an old model like with the more humanoid ones.
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Modeler, Texturer, Animator in training, and novice voice actor.

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Re: Various models for consideration

#147
Twisted Polygon wrote:Just a joke. Nice work on the rigging. finger bones might not be necessary for the game, but what about feet?

I haven't done an actual model update for awhile, I've been pretty busy. Here's what I've got on 745. It takes a little longer since i cant build off an old model like with the more humanoid ones.
Spoiler
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Take your time, good models like yours worth it.
Last edited by Brunou8 on Sun Feb 01, 2015 6:55 pm, edited 1 time in total.
SCP classified documents
SCP-895 Containment chamber modification
D-9341 memoirs
Old topics of interest

Re: Various models for consideration

#148
CLgaming wrote:
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So yeah, got the pelvis and head bones down. Just for the others.
Nice! Animation isnt my field, but a small suggestion. Theres alot of deformity in the neck, causing it to pinch. The few times I've tried to animate, there were ways to "paint" deformation weights/magnets on it to get it to react a certain way when moved. is there any way to do that in the program you're using?
Modeler, Texturer, Animator in training, and novice voice actor.

Spread the word: http://infinitescopeproductions.blogspot.com/

Re: Various models for consideration

#149
Twisted Polygon wrote:
CLgaming wrote:
Spoiler
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So yeah, got the pelvis and head bones down. Just for the others.
Nice! Animation isnt my field, but a small suggestion. Theres alot of deformity in the neck, causing it to pinch. The few times I've tried to animate, there were ways to "paint" deformation weights/magnets on it to get it to react a certain way when moved. is there any way to do that in the program you're using?
Spoiler
Image
Nah, it won't be much of a problem since I predict Regalis using the head bone more than the neck anyways. Just don't worry about it unless I'm not understanding what you're saying right.
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