Re: Model Requests
#172This probably goes without saying, but a new model for SCP-372. I know you aren't gonna get a good look at him, but his current model is horrible. I've seen him 3 times before I read up on him being an SCP. I thought he was just a graphics glitch. Something similar to an 8-legged praying mantis, anole, gecko thing would do well.
Maybe SCP-372's blast door can be closed, and when opened, SCP-372 is right in the middle, giving the player a 1-second look at this huge lizard that immediately jumps away, blurring the player's vision.
Maybe SCP-372's blast door can be closed, and when opened, SCP-372 is right in the middle, giving the player a 1-second look at this huge lizard that immediately jumps away, blurring the player's vision.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598
Re: Model Requests
#173My thing with 173's texture is this:
...
D-Class guy: *jumps in surprise, then pauses*
D-Class guy: *Are those black spots his eyes? No wait, maybe the green things are his eyes...*
: *Is he looking for my eyes?*
...

D-Class guy: *jumps in surprise, then pauses*

D-Class guy: *Are those black spots his eyes? No wait, maybe the green things are his eyes...*

I am error.
Re: Model Requests
#174He's looking for his Balls... Eye Balls....imadoofus wrote:My thing with 173's texture is this:
...
![]()
D-Class guy: *jumps in surprise, then pauses*
![]()
D-Class guy: *Are those black spots his eyes? No wait, maybe the green things are his eyes...*
: *Is he looking for my eyes?*
Re: Model Requests
#175I was thinking about a clean way to make a new gas mask model, and somehow after messing around for a few minutes I ended up making scp 035 instead.
http://www.mediafire.com/?mdv7db225siarfj I threw the scp image on it as a placeholder texture, and took a few screenshots from the front, back, and wireframe. I am not aware of any plans to add 035 to the game, but if this changes I will work on a proper texture.
EDIT: possible alternative texture style (again quick and dirty just for previewing)

http://www.mediafire.com/?mdv7db225siarfj I threw the scp image on it as a placeholder texture, and took a few screenshots from the front, back, and wireframe. I am not aware of any plans to add 035 to the game, but if this changes I will work on a proper texture.
EDIT: possible alternative texture style (again quick and dirty just for previewing)

Last edited by risingstar64 on Fri Feb 08, 2013 6:21 pm, edited 2 times in total.
Re: Model Requests
#177This SCP could make a brilliant addition to the game, if through some scripted sequence where another Class D or Guard gets exposed to it during the breach (and the player gets to witness their conversion), then interact with 035. Maybe 035 can be employed to trick the staff into allowing you to progress?
Re: Model Requests
#178I think he'd want you dead too. If he's in the game he'd probably be used like 895 except he convinces you to kill yourself if you stay around him too long
Re: Model Requests
#179What about Able and Cain? They are basically humans, so I guess they should be easy to model and implement? Again, I'm not a modeler so I don't really know how hard can it be, but I know as a coder that stuff that sounds easy to code it's not and when I hear people "Oh yeah, you should totally make it do that, I mean it;s easy, all you need to do is X and Y" and I'm like "Yeah sure" because that's just how people are. They think that just because it seems easy to add something in their mind they think it is easy to add it in reality too. Anyway, I'd like to know what are your thoughts on SCP 076 and 073 a.k.a. Able and Cain.
Re: Model Requests
#180
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.