Re: The New Suggestions Thread

#178
SUGGESTION: Since 106's pathfinding has been scrapped, I was thinking that, when chasing the player, he take at least a few seconds when travelling through a door or wall, because he would have to enter and exit the pocket dimension each time. This has been stated in his document too. I don't know what level of scripting/coding this would take but I thought it would add an element of suspense for those who don't know where he goes... :106:
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: The New Suggestions Thread

#180
two scps

SCP-055
SCP Number: 055
SCP Nickname: [unknown]
Ingame mechanics: a regular containment chamber labeled SCP-055. when you open it and enter, you find yourself walking out of it a second later, with the message "You're not sure what you're doing here." on the screen. during this second, all speeds of hostile SCPs are increased dramatically, almost as if a long time had passed when you were in that chamber.
Artwork/Models (optional):
SCP-1539
SCP Number: 1539
SCP Nickname: Semantic Disassociater
Ingame mechanics: a blown up portion of a wall that leads to a laundry room partially filled with concrete. when you enter it, all the item names of the items in your inventory get switched around. when you try to use an item, you will do so as if the item was actually the object it's mistakenly renamed as. (example: if you tried to use SCP-714 with it renamed as SCP-500, you'd end up eating the ring.) and in the rare event that you lead SCP-173 into the room, its identity will be switched with yours, and Nine Tailed Fox will try to aimlessly shoot at SCP-173 while they will attempt you contain you inside the cage where SCP-173 is supposed to go.
Artwork/Models (optional):