Re: The New Suggestions Thread

#191
v1.0.0
- added SCP-009 and SCP-860
- MTF will now spot your location trough by the cameras
- added the crawling mechanic
- fixed sounds being cut-off from the KeyCardUse sound
- game is at final release but needs one more update
- player can now interact with SCP-035 or put it on 173
- MTF's AI should be fixed now
- falling trough the floor is officially fixed
- added credits at the end of the game
- fixed the bug where the MTF at gate A ignores the player when containing SCP-106
- SCP-914 gives you a glow stick that can't be used
- more documents
- SCP-294 is harder to reach now
- added new addition to SCP-895's room
- a purpose to go into SCP-012's chamber
You lying b@$t@rd. :evil:
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#194
Agent Ungril wrote: v1.0.0
- added SCP-009 and SCP-860
- MTF will now spot your location trough by the cameras
- added the crawling mechanic
- fixed sounds being cut-off from the KeyCardUse sound
- game is at final release but needs one more update
- player can now interact with SCP-035 or put it on 173
- MTF's AI should be fixed now
- falling trough the floor is officially fixed
- added credits at the end of the game
- fixed the bug where the MTF at gate A ignores the player when containing SCP-106
- SCP-914 gives you a glow stick that can't be used
- more documents
- SCP-294 is harder to reach now
- added new addition to SCP-895's room
- a purpose to go into SCP-012's chamber
Dude, you're setting your dreams wayyy too high.
Last edited by Cridone on Tue Jul 24, 2018 5:20 am, edited 2 times in total.
The preparation for a dive is always a tense time

Re: The New Suggestions Thread

#196
Cridone wrote:
Agent Ungril wrote: v1.0.0
- added SCP-009 and SCP-860
- MTF will now spot your location trough by the cameras
- added the crawling mechanic
- fixed sounds being cut-off from the KeyCardUse sound
- game is at final release but needs one more update
- player can now interact with SCP-035 or put it on 173
- MTF's AI should be fixed now
- falling trough the floor is officially fixed
- added credits at the end of the game
- fixed the bug where the MTF at gate A ignores the player when containing SCP-106
- SCP-914 gives you a glow stick that can't be used
- more documents
- SCP-294 is harder to reach now
- added new addition to SCP-895's room
- a purpose to go into SCP-012's chamber
Dude, you're setting your dreams wayyyyy to high.
Dreams?

HAHAHAHAHAHAHAHAHAno
"You could possibly add something I just shit out."

~ Agent Ulgrin 2014

Getting hit by vehicles ever since -69

Re: The New Suggestions Thread

#197
SCP Number: scp-0006
SCP Nickname: devil's origin
Ingame mechanics: the devil's origin is an scp that to begin with is a threat to the player as it will attempt to kill him. This scp will be in a chamber that is locked with a level 3 card, if the chamber is to be opened the scp will attempt to kill the player directly by iniciating a pursue and attempting to impale the player with is blade-like arms, the scp will follow until the player dies or until 4 doors are locked in front of it, after those four doors the scp will roam around the area near its chamber and will attack only if it it sees the player again. If the player does not open the chamber the scp will not attack and in other words wont do anything. The scp can however also be contained again by locking the door behind it when it enters it chamber, be advised the scp must be facing to the wall and not the player if it sees the player it will attack him. (this scp goes to a speed similar to that of scp-096)

Note: the chamber should be spawned in all games, in a location similar to that of "the old man" but unlike him the scp will only attack if the chamber is opened, thus it wont affect the player much. Due to the fact that the scp can be outrunned and locked away the scp is not very difficult.

Re: The New Suggestions Thread

#199
Sometimes I can't tell whether I'm dreaming, or I'm getting trolled.

Apocalypzo, this feels like the hundredth time this has been iterated, but don't post your half baked SCPs ideas made for Containment Breach here. All of the SCPs in the game weren't written for it, they were written to be enjoyed by the scp wiki community.
Trialtrex21 wrote:Don't write SCPs just to get them in to the game. Write them for the fun of it, and so others will read and enjoy them.
Quoted for relevance and truth. If you're writing an SCP to get it into a game, you're writing it for all the wrong reasons. Reading up on the scp wiki that was linked in the above post can help you out a bit, and I'd advise you to do so if you haven't.

From now on I'm gonna start deleting posts in this thread that don't pertain to the topic, like the fiasco that was this page.
It slep time bunner.

Re: The New Suggestions Thread

#200
CommanderPro100 wrote:
Agent Ungril wrote: - MTF's AI should be fixed now
- a purpose to go into SCP-012's chamber
If only these were true….
There could be a ink pin that you can pick up and draw on the walls...
jk
Maybe another burnt note, or something. Maybe a new scp. 2 cents. Don't shoot
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
cron