Re: Audio Requests
#22I like dem spoilers. Also, it'sDuke sounds like.... DUKE NUKEM.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Audio Requests
#23Interesting. It seems that 106 shall be of Gate A like that of 682 in Gate B.
I think DukeLovesYou would be nice to hear again as the announcer at Gate A, I'll see if there's any way to get into contact with him. It'd be quite odd to hear the exact same voice at Gate B, ha.
I think DukeLovesYou would be nice to hear again as the announcer at Gate A, I'll see if there's any way to get into contact with him. It'd be quite odd to hear the exact same voice at Gate B, ha.
It slep time bunner.
Re: Audio Requests
#24I agree with you.I think DukeLovesYou would be nice to hear again as the announcer at Gate A, I'll see if there's any way to get into contact with him. It'd be quite odd to hear the exact same voice at Gate B, ha.
I LIKE HATS.
Re: Audio Requests
#25Well, it isn't really confirmed either way, he seems to be just another speaker over the PA, just at the entrance. Looking at both options, I would consider it an much more interesting instance where the intercom voice from the intro returns one last time past the breach, proving he did indeed survive. I would say go for the original intro voice. You can do a different interpretation of the voice if you would like, just keep it a bit different from the Gate B announcer. ^^DukeLovesYou wrote:So, for the first line in this thread about Gate A, is that supposed to be the same guy on the intercom that I previously voiced before, or is he a different person?Omniary wrote:I think DukeLovesYou would be nice to hear again as the announcer at Gate A, I'll see if there's any way to get into contact with him. It'd be quite odd to hear the exact same voice at Gate B, ha.
It slep time bunner.
Re: Audio Requests
#26Yes, it'd be quite interesting to hear the intro voice return. If not that, the maybe use the previous intercom voice? I'm looking forward for this.
Re: Audio Requests
#27Let's do this.
Bits & Bobs is basically all the new pieces and parts in the OP. I didn't think it would be helpful to slice it all up into a bunch of different files, so enjoy.
It should probably be noted that this audio contains spoilers about the game. That being said, listen at your own risk.
Side note: I totally recorded another little bonus CS line at the end, but just ended up deleting it because I thought it a tad silly. ;_;
Bits & Bobs is basically all the new pieces and parts in the OP. I didn't think it would be helpful to slice it all up into a bunch of different files, so enjoy.
It should probably be noted that this audio contains spoilers about the game. That being said, listen at your own risk.
Side note: I totally recorded another little bonus CS line at the end, but just ended up deleting it because I thought it a tad silly. ;_;
Re: Audio Requests
#28They sound quite good. I like how you do different voices and accents. Perhaps the game could randomize the voice for different sessions?
Re: Audio Requests
#29I had the same idea. It would make for an interesting and varied playthrough experience, though I'm not sure how much extra work that'd be.SFK363 wrote:Perhaps the game could randomize the voice for different sessions?
Re: Audio Requests
#30Now we wait for Duke #2 to submit his lines ;)
Maybe we can split up the roles between you two.
Maybe we can split up the roles between you two.