#22
by Fred
I think that it would be nice to add a couple of rooms/hallways you can run into.
One hallway that could blend in nicely with the 2spooky theme of the pocket dimension (aka LarryLand): A slim hallway where arms spring from the walls, inanimate at first, which start moving once the player goes near to them, trying to grab him/her and once they do, the only way to avoid being trapped into the wall would be to start moving in every direction (Think of L4D2, the way you need to move to avoid having a Jockey drag you into danger).
Once I get home, I shall attempt to draw an accurate description of what I'm imagining.
Puzzles can be a nice feature, but can become boring and even annoying after the 6th visit to LarryLand, and if they are too complex, we won't have the call of duty audience.