Re: Irrlicht Port

#223
Brunou8 wrote:Does Irrlicht support glow effects? If I'm not mistaken, Twisted Polygon wanted to add glowing eyes to his SCP-513-1 model but he couldn't for obvious reasons.
Glowing eyes can be done properly now that the game uses shaders.
Brunou8 wrote:And does it support high detailed models without FPS drops?
This depends mostly on your graphics hardware.
LORD DEATH wrote:Oh, yeah. I almost forgot about the new map creator layout. Will this be standard for the Irrlicht port?
I don't know what you're talking about, did I ever mention a new map creator layout?

Re: Irrlicht Port

#224
[Map Creator] WYSIWYG
Postby juanjpro » Wed Jul 24, 2013 6:43 pm

What you see is what you get.

Yes. The mod was originally intended to help fix the room overlap and make the map creator a little more user friendly. It would be nice if it was to be included in the final version of SCP:CB.
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History is written by the victor~Winston Churchill
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Re: Irrlicht Port

#226
If possible, You should add a real-time command console that shows every event and error, similar to the one in the Source engine, so we can give you exact feedback on the bugs that we come across. Also, even though the project is still active, I just don't see as many people on the forums playing and reporting bugs anymore. Could this be do to the massive unplayability in the new versions?
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History is written by the victor~Winston Churchill
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Re: Irrlicht Port

#227
LORD DEATH wrote:If possible, You should add a real-time command console that shows every event and error, similar to the one in the Source engine, so we can give you exact feedback on the bugs that we come across. Also, even though the project is still active, I just don't see as many people on the forums playing and reporting bugs anymore. Could this be do to the massive unplayability in the new versions?
No, it's because Regalis has moved on to other projects.

I wouldn't be surprised to see a skyrocket in activity if Reg adds a Subsurface category to the Index Page.
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Re: Irrlicht Port

#230
Hey Juanjpro, I have a suggestion for this. You know about the "3D Menu" Mod you made? How about you put it into this? It would probably be more work, or a waste of time (since you probably already made the main menu) but I thought it would be a cool addition.