Ohhh, this is a good door. It's even blueish!risingstar64 wrote:Doors? I think I made one of those at some point ;)
*snip*
http://www.mediafire.com/?1jmg62ne8i68n3z
Made this for a game a few months back. I didn't end up needing it so if it fits you guys are welcome to use it!
Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#242So, like A* with a randomize heuristic?mrpeanut188 wrote:
Mmmm.....It should go more diagnal, I don't like how to goes into strait sections, although the map meshes may fix this.
I'm not too sure how well diagonal paths will work if we use a pre-defined coordinate system, I'll have to see what models/meshes I have to work with.
Last edited by MonocleBios on Wed Jan 16, 2013 7:36 am, edited 1 time in total.
M-x dingus-mode
Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#243Is the moster a male or female? Enma ai is a girl right?
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#245*Sorry for the lack of updates, been busy with other material affairs.
I've found a really nice seamless texture for the concrete wall tiles (oh yes, there will be blood textures) and am revising the door model, it does seem a bit fancy and the foundation really just needs something as simple as a wooden slab with a functioning lock and entrance-exit. It could be literally as simple as this:
Probably with a more silver metal handle though and a sign near it and other things around it that make it look more like a testing object rather than a random wooden door. The door must feel distinct I think though in the facility in order to motivate the player to find an actual key to unlock it, so I think I'll change the color too.
I've found a really nice seamless texture for the concrete wall tiles (oh yes, there will be blood textures) and am revising the door model, it does seem a bit fancy and the foundation really just needs something as simple as a wooden slab with a functioning lock and entrance-exit. It could be literally as simple as this:

Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#246Should it have SCP-860 labeled on it? The foundation labels there stuff.
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#247Wow Miro really nice door. I'd be curious to see the rest of that scene 

Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#248Anyone got a update on the forest? owls?
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#249WOW, this is great! Just what I imagined it's generation system to be.MonocleBios wrote:Sorry for the delay, I've been busy with work and school.
I wrote a generator for the base path of the forest on a [25x25] grid. (Branching paths will be done later)
Let me know if this is what you're looking for, or if I can make any improvements
http://www.mediafire.com/?1kfd29ykjfhfza6
Another simple thing I suggest to add the number '2' directly across both opposite sides for the concrete wall tiles, as well as a '3' for the door at the start & end of the path at the concrete walls for the door tile to spawn.
Branching paths would be great too for a first release.
Perhaps in the future as well things like randomly generated higher terrain/hill tiles in the 0 area's with transition tiles etc, but that seems a bit too much for a first release right now though.
Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#250I decided to give this a try myself.
http://www.mediafire.com/?ymv7wwrcyuv72nf
unzip and run scp_forest_generator.exe. A file named grid.txt will be created, and should look something like this:
I don't usually build python scripts so I'll be curious to see if it came out ok
http://www.mediafire.com/?ymv7wwrcyuv72nf
unzip and run scp_forest_generator.exe. A file named grid.txt will be created, and should look something like this:
