Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#291
SCP 513 wrote:
Omniary wrote:I can try my hand at the glowy orb eye textures. Perhaps if I could have a front-view image of the monsters head, so I can try to scale it to my best?
Glowing for teh monster would be good... Well, it's like SCP 106's eyes from the darkness...
I'm hoping the texture glows through the fog so it's not just oldmaneyes pasted on. Think spider's eyes in minecraft.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#297
Still working on the forest, it's difficult to source royalty free textures that look nice without any wifi for my pc. :096:

@Omniary, yeah if you'd like to do the glowing eye orb textures I'd love it, I was thinking of making them animated though similar to 2 mildly burning yellow flames. I'll attach them to the monsters face on 2 polygons perhaps, but if they needed to be disabled for it to stay camouflaged it'd be a bit tough with it already binded to the model. But right now the simple static yellow eyes are great.

Uhm, since I've been working on the tiles in blender because I can't afford 3d world studio right now, does anyone know if they will still have collision if I send them over to a .b3d format for them to become room tiles? Or will the player just fall straight through the tile models? It seems that way with the current test 860 forest room in the games files, if you enable it in the map generator you still need noclip to view it or else you'll fall out of the map. Surely player collision is handled by the games code and not encoding In the models file right?

Also, I'd kindly ask for someone with 3d world studio preferably to work on 860's testing room; I made a ghetto sketch of it a few pages back In paint in this thread. The standard wall, floor and glass textures in game for the facility are fine. I'll provide the door model and we'll need a coder to make the door interactable with the key and open up a teleporter to the forest. 8)

Edit:
Okay here's the sketch for the testing room, doesn't seem too difficult:
http://i336.photobucket.com/albums/n350 ... bb23c2.png

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#299
Alright, here's my attempt at the glowy eye textures.
Spoiler
Image
I think they could appear in the distance occasionally like that of the faces in 087-B, or watch ominously from the brush. For on the actual monster itself, the flame effect could be done similarly to that of smoke, just pale yellow in color, trailing behind the monster.
It slep time bunner.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#300
:idea: I have an idea, but it's abit stupid: :idea:

When you are killed/terminated by the 'Forest Monster', it could show the ending screen(as if you were to finish Gate B or Gate A) and a person's(either MTF or one of the Docters) voice could be heard saying: 'Sir, I have found some sort of video showing a expedition of SCP-860-1.'(MTF Probably).

And then one of the docters could say: 'Who would want to go into the forest on a Site Lockdown? Extract the expedition of 860-1 and we will find out who was in there and what happened'

This idea is just a suggestion, meanining this could be iggnored. If it's not then there will be alot of voicelines and/or item making(the expedtion kit?)

Oh, and heres another one: There could be a moniter showing another Class-D exploring the forest but gets attacked, he may also must've opened the door with the key and left it on the floor near the door.
Last edited by TheUnkownTaskSoldier on Mon Feb 11, 2013 4:13 pm, edited 1 time in total.