Still working on the forest, it's difficult to source royalty free textures that look nice without any wifi for my pc.
@Omniary, yeah if you'd like to do the glowing eye orb textures I'd love it, I was thinking of making them animated though similar to 2 mildly burning yellow flames. I'll attach them to the monsters face on 2 polygons perhaps, but if they needed to be disabled for it to stay camouflaged it'd be a bit tough with it already binded to the model. But right now the simple static yellow eyes are great.
Uhm, since I've been working on the tiles in blender because I can't afford 3d world studio right now, does anyone know if they will still have collision if I send them over to a .b3d format for them to become room tiles? Or will the player just fall straight through the tile models? It seems that way with the current test 860 forest room in the games files, if you enable it in the map generator you still need noclip to view it or else you'll fall out of the map. Surely player collision is handled by the games code and not encoding In the models file right?
Also, I'd kindly ask for someone with 3d world studio preferably to work on 860's testing room; I made a ghetto sketch of it a few pages back In paint in this thread. The standard wall, floor and glass textures in game for the facility are fine. I'll provide the door model and we'll need a coder to make the door interactable with the key and open up a teleporter to the forest.
Edit:
Okay here's the sketch for the testing room, doesn't seem too difficult:
http://i336.photobucket.com/albums/n350 ... bb23c2.png