Re: SCP-096 Stuff

#31
Night wrote:
Omniary wrote:Also, food for thought for later on, SCP-096 being contained:

Simply, 096 will suddenly stop, and hang his head down, before assuming the fetal position. I'm sure a bag will be later added, so there's no need for anything otherwise.
I see no reason for 096 to suddenly stop when he's enraged, he's after all trying to kill 096-1 as fast as he can.

Well, that would be the best-case scenario, where nobody dies by 096, it would be quite boring if each time to start a new game and encounter 096 he would never kill NPCs who viewed its face.
Well, what I mean is when the MTF comes in to contain 096 later on in the game, along with 106 and 173, not when he's already after you. All they do is place the bag over his head when he's calm and he seems to comply finely.
It slep time bunner.

Re: SCP-096 Stuff

#32
Omniary wrote:
Night wrote:
Omniary wrote:Also, food for thought for later on, SCP-096 being contained:

Simply, 096 will suddenly stop, and hang his head down, before assuming the fetal position. I'm sure a bag will be later added, so there's no need for anything otherwise.
I see no reason for 096 to suddenly stop when he's enraged, he's after all trying to kill 096-1 as fast as he can.

Well, that would be the best-case scenario, where nobody dies by 096, it would be quite boring if each time to start a new game and encounter 096 he would never kill NPCs who viewed its face.
Well, what I mean is when the MTF comes in to contain 096 later on in the game, along with 106 and 173, not when he's already after you. All they do is place the bag over his head when he's calm and he seems to comply finely.
Ah, then I misunderstood you.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#33
Perhaps for more suitable door opening animation is 096 'bashing' through it, it seems more in-character of his to lean over and smash open doors with his shoulder than opening them himself. Not sure about the large containment doors, perhaps there could be a animation set up for one of the two large doors falling over.
It slep time bunner.

Re: SCP-096 Stuff

#34
I have decided to make a video, didn't finish the attacking/eating animation, but w/e. :)
http://www.youtube.com/watch?v=6VQ2GFMNiQY

Omniary wrote:Perhaps for more suitable door opening animation is 096 'bashing' through it, it seems more in-character of his to lean over and smash open doors with his shoulder than opening them himself. Not sure about the large containment doors, perhaps there could be a animation set up for one of the two large doors falling over.
Good idea, I didn't think about it that way, thank you. :D
Last edited by Night on Sun Jan 27, 2013 3:53 pm, edited 1 time in total.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#35
Wow, they're all looking great! I like the additional walking animation, he seems really in-character with those. I do think the getting up animation is much better looking, he looks like he actually is supporting his body with his arms. Also the jumping and eating animations look great so far.
It slep time bunner.

Re: SCP-096 Stuff

#36
Looks very nice :mrgreen: Animations are always tough to get things looking natural/flowing (at least for me).

One animation I would like to request is him turning around to look behind/sideways suddenly while sitting, like in this RL video of a supposed 'demon' in a forest (it looks almost just like 096): http://www.youtube.com/watch?v=OWzNg2CrPKM&t=0m40s

Re: SCP-096 Stuff

#37
Juicy wrote:They look cool, but his feet seem to slip sometimes on the second sitting animation
Thanks, yeah I still need to work on the animations to make them look as best as I can. :)
Omniary wrote:Wow, they're all looking great! I like the additional walking animation, he seems really in-character with those. I do think the getting up animation is much better looking, he looks like he actually is supporting his body with his arms. Also the jumping and eating animations look great so far.
Thank you very much. :D
Mirocaine wrote:Looks very nice Animations are always tough to get things looking natural/flowing (at least for me).

One animation I would like to request is him turning around to look behind/sideways suddenly while sitting, like in this RL video of a supposed 'demon' in a forest (it looks almost just like 096): http://www.youtube.com/watch?v=OWzNg2CrPKM&t=0m40s
Thanks, but it isn't tough just for you, many of the animations I have made still have areas that need to be fixed. :)
I was actually thinking of making something like this once (well, moving his head or so), but I believe it can be done by programming (so that SCP-096 would look at the player, and not just randomly), but I could make and animation like that just for now.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#38
^^^


I was thinking for the head turning animation, it would activate if you got too close to 096, his head would be programmed to turn directly towards you. it would really startle the player
Image

Re: SCP-096 Stuff

#39
For example, he hears you approach (if he can hear I guess?) and looks towards the direction of the noise, then at you when he realizes something new in his environment (he's incredibly mentally handicaped, not even considered sentient, so he has no idea really what you are, so he'll want to investigate)
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: SCP-096 Stuff

#40
SCP-343 wrote:For example, he hears you approach (if he can hear I guess?) and looks towards the direction of the noise, then at you when he realizes something new in his environment (he's incredibly mentally handicaped, not even considered sentient, so he has no idea really what you are, so he'll want to investigate)

That sounds terrifying. lol