Well, yes I agree. 990 needs to be added in some way of his dialogue. Just another small idea: Maybe sometimes when walking through Foundation, maybe some of 990 text would appear or he would bring back memories of D-9341s backstory. Just my one dime.
Also. Nice job on that 990 voice testing, Volgun.
Re: A Longtext of Ideas
#32WOW! Great job, Volgun!TheVolgun wrote:http://snd.sc/ZZrPFb
...I take a bit of pride in writing that. :p
But a really great voice over. Just love the eeriness.
Re: A Longtext of Ideas
#33Haha, don't forget me with the "You don't wanna wake up" idea
. But let's not kid ourselves, you made a kickass monologue and Volgun just made it into a kickass audio! I have no problem with that being in the intro right now. Just wonder how the actual conversation will look like! 990 talking from the shadows??

"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."


Re: A Longtext of Ideas
#34Another draft:
[Sequence and game begins with D-9341 appearing in a park with SCP-990 on a bench facing towards water (like thishttp://scp-wiki.wdfiles.com/local--files/scp-990/scp990 but without explosion in background)]
990: Take it in... peace. It's a luxury.
[SCP-990 turns to face D-9341]
990: You look afraid. Why? Don't be afraid, it's a beautiful day -- rather, night -- but it sure seems like day, doesn't it? I guess that's what dreams do. I would happen to know -- or I should, given the amount of time I spend in these things.
[Pause -- Background scene begins to gradually fade into white or black (TBD) over the course of the monologue]
990: You're quite the quiet one, aren't you?
[Short Pause]
990: Alright then, I'll tell you outright, in case my hints weren't enough. You're in a dream, this may be the last one you will ever have, for nightmares come ahead.
[Pause]
990: When you wake up, you will be taken. Taken to a place I know quite well, the Foundation. They say they will have everything under control. No reason not to believe them, they've done it for a very long time now. But, this time, when you go, things will go wrong.
[High-pitched tone starts to fade in]
990: You must stay alert, put survival first, and trust nobody.
[Pause]
990: If I were you, I wouldn't want to wake up. But, unfortunately, you must.
[High-pitched tone takes over and D-9341 wakes up to an MTF agent shaking him awake in a prison cell]
MTF: C'mon! Get up! Get up now!
[MTF notices D-9341 awake]
MTF: You're being relocated. Now! Let's go! We got 32 others waiting for you!
[Player controls D-9341through the prison to the outside and into a van]
[Van doors close and player wakes up in original intro]
Re: A Longtext of Ideas
#35I have an idea; instead of making 990 pretty much give away what is to happen, why not make him a little more positive and mysterious? It would transition cleanly with the mysterious yet eerily peaceful intro of the game. Going off of existing ideas already stated, something like:
990: You are special and you haven't a clue about it. I've been waiting decades for a person like you to enter the Foundation.
[pause]
990: But you'll be treated like a cockroach from the minute you enter, and you will undergo excruciating experiments.
[pause]
990: Do not despair, for isn't it the cockroach who can survive decapitation? Who can emerge from the ashes of nuclear fallout?
[pause]
990: D-9341, you are special, and this dream is special, but it will be the last, for nightmares are coming.
[pause]
990: If I were you I wouldn't wake up, but it looks as if you must.
I like this because it also introduces the player's role in the facility. Also, I know I have been ranting about this, but how cool would it be if an alarm clock started sounding towards the end of your dream and increased in volume till you woke up in your cell? Volgun, you gotta add that sound effect
990: You are special and you haven't a clue about it. I've been waiting decades for a person like you to enter the Foundation.
[pause]
990: But you'll be treated like a cockroach from the minute you enter, and you will undergo excruciating experiments.
[pause]
990: Do not despair, for isn't it the cockroach who can survive decapitation? Who can emerge from the ashes of nuclear fallout?
[pause]
990: D-9341, you are special, and this dream is special, but it will be the last, for nightmares are coming.
[pause]
990: If I were you I wouldn't wake up, but it looks as if you must.
I like this because it also introduces the player's role in the facility. Also, I know I have been ranting about this, but how cool would it be if an alarm clock started sounding towards the end of your dream and increased in volume till you woke up in your cell? Volgun, you gotta add that sound effect

"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."


Re: A Longtext of Ideas
#36I know none of the scripts are final, but I decided to make another test - messing around with methods to make it sound more dream like.
http://snd.sc/ZUttvQ
I thought I'd share it - who knows, maybe it'll do some good.
Regards,
http://snd.sc/ZUttvQ
I thought I'd share it - who knows, maybe it'll do some good.
Thanks - i really liked what you wrote.Popuphater wrote:WOW! Great job, Volgun!TheVolgun wrote:http://snd.sc/ZZrPFb
...I take a bit of pride in writing that. :p
But a really great voice over. Just love the eeriness.
Regards,
Re: A Longtext of Ideas
#37Very great job, Volgun. The dialogue should be this enough long.TheVolgun wrote:I know none of the scripts are final, but I decided to make another test - messing around with methods to make it sound more dream like.
http://snd.sc/ZUttvQ
I thought I'd share it - who knows, maybe it'll do some good.
I agree with Juicy's post.
Re: A Longtext of Ideas
#38*spoiler* How about a 990 scene at the end? Maybe when Chaos talks to/ captures you, the screen could go black, and you hear a thud (someone knocking out our poor D-9341). Then you wake up in a peaceful area, like the suggested park and with 990 somewhere (a bench like the suggested idea). His dialogue could go something like this...
990 : And so ends the second chapter of your life, much better than the first I think.
D-9341 could say something or just remain silent.
990 : You have been dealt a bad hand, but you...persevere. Sadly, I must tell you that it will only get worse. However, I look forward to seeing how you deal with theses upcoming...challenges.
D-9341 : Challenges? What do you mean challenges, what the hell are you?
990 : As much as I'd love to chat, you really must be going. Go...start the next chapter of your life! (The screen starts to fade black) I'm curios to see if it's your last.
After that you hear the voice a chaos member.
Chaos dude : Look, he's waking up!
Then the credits roll, or the end game screen appears.
990 : And so ends the second chapter of your life, much better than the first I think.
D-9341 could say something or just remain silent.
990 : You have been dealt a bad hand, but you...persevere. Sadly, I must tell you that it will only get worse. However, I look forward to seeing how you deal with theses upcoming...challenges.
D-9341 : Challenges? What do you mean challenges, what the hell are you?
990 : As much as I'd love to chat, you really must be going. Go...start the next chapter of your life! (The screen starts to fade black) I'm curios to see if it's your last.
After that you hear the voice a chaos member.
Chaos dude : Look, he's waking up!
Then the credits roll, or the end game screen appears.
Re: A Longtext of Ideas
#40WOW! Same things I said before, except this is even better.TheVolgun wrote:I know none of the scripts are final, but I decided to make another test - messing around with methods to make it sound more dream like.
http://snd.sc/ZUttvQ
I thought I'd share it - who knows, maybe it'll do some good.
Thanks - i really liked what you wrote.Popuphater wrote:WOW! Great job, Volgun!TheVolgun wrote:http://snd.sc/ZZrPFb
...I take a bit of pride in writing that. :p
But a really great voice over. Just love the eeriness.
