Hubbawubba64 wrote:I don't get how it's 'redundant.' I get your other argument.
I think by redundant he meant that while BoH is a very well made mod, it doesn't really provide much in way of actual content. I mean yeah you can get more SCPs, but the new SCPs provide just as little to the overall gameplay as 008 or 1025 do.
Also, most of the BoH SCPs are being added to the game in the v1.1 update so the Irrlicht port would most likely follow suite when it gets to that point.
InnocentSam wrote:Generally this would be resolved by having an "Extended mode" option in the console that adds in the extra things. At least, that's how I would do it. Add several checks in the code that just go "if(extendedmode == true) loadBoHStuff();" and that way, you save time for people who want the mod, and you don't annoy those who don't because they can disable it.
That still feels kinda tacked on in my opinion. I mean why stop with that mod? Why not add an extension mode for Hakkla's inventory mod? Or PXLSHN's Nine-Tailed Fox mod? Why is the BoH mod so special?