Bueno.Gogert777 wrote:I think that is great! Awesome work Risingstar. Omniary would be proud.risingstar64 wrote:Picture
Re: MODELING REQUESTS: SCP-860-1 (The Forest)
#341
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Bueno.Gogert777 wrote:I think that is great! Awesome work Risingstar. Omniary would be proud.risingstar64 wrote:Picture
Looks fantasticrisingstar64 wrote:Picture
2 trees + 1 foliage mesh in random spots (but not the same spots in order to avoid clipping) is fine for the initial release. Later on things like meadows of weird plants and things will be needed though.MonocleBios wrote:While we're on this topic, how random do you want each tile to be?
Do you want various number of foliage meshes on varying patterns? Or is a random assortment of 2 trees + 1 foliage mesh in random locations on the tile alright for an initial release?
Awesomerisingstar64 wrote:picture
That looks great, although it may be a bit tricky to make without sacrificing too many polys. I'll give it a shot.Juicy wrote:The flower could be something like a black lotus
Spoiler
(bumping to prevent topic-rot)risingstar64 wrote:That looks great, although it may be a bit tricky to make without sacrificing too many polys. I'll give it a shot.
EDIT: Well I managed to make something that resembles the image you linked.It's not amazing, but it was the best I could do while keeping the flower low-poly.