Re: SCP-513
#391I haven't started doing changes for 513-1, since I was having three busy school. weeks, but if I will put the head again in other program, 096s animations will be deleted again. Is there any other way? I don't even know....
Don't export the model to .obj - use .fbx instead, animations should stay, and probably not break. If the animations break, but the skeleton doesn't, that can be fixed.SCP 513 wrote:[...] but if I will put the head again in other program, 096s animations will be deleted again. Is there any other way? I don't even know....
Thanks for help, Juan. Much appreciated.juanjpro wrote: Don't export the model to .obj - use .fbx instead, animations should stay, and probably not break. If the animations break, but the skeleton doesn't, that can be fixed.
Your maths is absolutely amazing.SCP-Sean wrote:about nine days left!![]()
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Ja. The model‘s finished almost.Serimah wrote:Well, unless someone recently edited the Thread title... I'm also astonished by so much genius.
The history of the invention of the wall; it's not fascinating in any way, it's short, and the only person who'd care enough to make a timeline is the inventor of the wall. Who also was a illiterate caveman.Prune wrote:Also, why has someone laid out a list of everything that happened with SCP 513 up until now?