Re: Pocket Dimension Room Ideas

#44
FoxMccloud64 wrote:Creepy o.o

Hope Regalis doesn't add a screaming thing in dah dimension, those jumpscares are getting old, annoying, and cheap way to scare
We need to stick to the more twisted stuff like seeing someone ripped apart all thought there body. Make it some kind of Sawtm type thing. idk
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Pocket Dimension Room Ideas

#46
Juicy wrote:
Gogert777 wrote:
FoxMccloud64 wrote:Creepy o.o

Hope Regalis doesn't add a screaming thing in dah dimension, those jumpscares are getting old, annoying, and cheap way to scare
We need to stick to the more twisted stuff like seeing someone ripped apart all thought there body. Make it some kind of Sawtm type thing. idk
I think that it doesn't fit with the game aesthetics, it's supposed to be mysterious, not violent, but that would be canon...
idk too :mrgreen:
Yeah, I agree. The theme of this isn't necessarily gore and blood, but more so fear and suspense, nonetheless it can have both without exceeding the theme explicitly. I find the charm of Containment Breach where there is lack of blood and more fear and implication of so in the end.

As terrifying as is a sudden and copious amount of blood and gore, there's a certain 'charm' I mentioned earlier that leaves with so that doesn't stay much longer.

I might be rambling on something that sounds completely stupid though, who knows.
It slep time bunner.

Re: Pocket Dimension Room Ideas

#47
Blood and gore tends to be scary and creepy to a lot of people but, it loses it's effect if you overdo it and blood and gore don't bother people like me. I support dead people and torsos hanging around the place but as long as they're black and corroded and not spraying guts and blood everywhere.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Pocket Dimension Room Ideas

#48
The gore is a nice touch, but if there is a highly use of gore and blood, it just makes everything less scarier. The pocket dimension is not like a Slaughterhouse, it is more of a playbox of a psycho than a slaughterhouse. There should be a lot of psychological games here, imposibles path that the player can walk over it (some tricky things also), the music ambience should make more pression on the player, subliminal messages maybe... There are a lot of things, surreal mindfucked and twisted things can be implement on the pocket dimension.

And, there should be more items in there, useful items, not just the password for a door, maybe some useful tools that you could use on other thing to get a diferent ending? or something that could help you through the entire game idk.
How about a nice game of chess?

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Re: Pocket Dimension Room Ideas

#49
Mestiar wrote:(some tricky things also)
Cry of Fear Book Parkour FTW

dah Pocket Dimension should have rotating hallways like in the Ending 4 of Afraid of Monsters, mazes, gravity flaws (like being in the ceiling), impossible stairs, a rotating cube (like you are at the middle and Larry is around of the cube, you gotta get out of it before Larry rapes you) and more mindfuck stuff
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Pocket Dimension Room Ideas

#50
Cry of Fear Book Parkour FTW

dah Pocket Dimension should have rotating hallways like in the Ending 4 of Afraid of Monsters, mazes, gravity flaws (like being in the ceiling), impossible stairs, a rotating cube (like you are at the middle and Larry is around of the cube, you gotta get out of it before Larry rapes you) and more mindfuck stuff


Exactly, practically the pocket dimension is being distorted by a psycho who wants to keel ya. It makes more sence than just hallways and pillars.
How about a nice game of chess?

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