Re: SCP:CB Official Trailer #2

#43
BJFowLer wrote:I would be honored, but I think i should get a working copy of it out before i do anything else, heck i still have to get the site built which i have no idea how to do. I'm not good with buildings in unity.
Haha, that would definitely be a good idea.
And If only Mirocaine wasn't so busy, I would definitely recommend him, maybe if he is willing to and is not so busy.
Just hit me up a message anytime if you need any help with anything :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: SCP:CB Official Trailer #2

#47
BJFowLer wrote:Damn, that guy he tough. Well i need to start working on the opening seen for my game. Which i will most likely make the Humvee Flip
Yes he is haha.
Awesome, I am really excited to see this now
Since I get to be the guy to yell :D
If you need any help with the sound effects I can also be of assistance :)
Good luck!
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: SCP:CB Official Trailer #2

#49
BJFowLer wrote:Thanks, as my first real project i'll take all the support i can get.Well i should at least try to build the h the outside map humvee model again, then get the outside map down. Who know any good organic modelers i need a new infected model. sorry if i'm bothering you.
I can try asking around if you'd like, and posting a thread about it as well. I can't say I know anyone who is specifically into organic modeling, but I will look. And don't worry, your not in any way bothering anyone
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com