Yeah, I think I said that. Anyways, we are going off-topic...SCP-500 wrote:There's bound to be mistakes, they're only human after all, not some precision machinery.
Re: The New Suggestions Thread
#452We're way off-topic, so let's get back on it with a suggestion!.
SCP number: SCP-1163
SCP nickname: Face swapper
In-game mechanics
You would find SCP-1163 possessing a scientist near it's containment chamber, upon spotting you it will swap faces and you will gain control of the scientist, the chamber would be difficult to find.
it would be the same as controlling the regular D-9341 but several things will have changed, your inventory is completely changed with your previous items replaced with a random level key card and maybe some kind of identification.
However you can now acheive a new ending if you meet the MTF in the facility, they could escort you to a safe area and what happens after that i haven't thought of yet, every gate has a negative ending so something should happen, maybe SCP-682 would break into the safe area and kill you or maybe some other new SCP.
SCP number: SCP-1163
SCP nickname: Face swapper
In-game mechanics
You would find SCP-1163 possessing a scientist near it's containment chamber, upon spotting you it will swap faces and you will gain control of the scientist, the chamber would be difficult to find.
it would be the same as controlling the regular D-9341 but several things will have changed, your inventory is completely changed with your previous items replaced with a random level key card and maybe some kind of identification.
However you can now acheive a new ending if you meet the MTF in the facility, they could escort you to a safe area and what happens after that i haven't thought of yet, every gate has a negative ending so something should happen, maybe SCP-682 would break into the safe area and kill you or maybe some other new SCP.
ERIC IS LOVE, ERIC IS LIFE.
Re: The New Suggestions Thread
#453The point is that they can't see that except when it is already too late. By the time you realize the effect that it has on your mind then you are already effected by it, and the only thing that you can do is keep other people from learning about it so it doesn't effect them too. You really can't know anything about it without being effected by it. There probably are people who suspect it is messing with the minds of the people who know about it and like I said before there is no way for them to learn anything about it without being effected by it, or if there is then nobody has figured it out yet because of how difficult it is to study the people effected by it without getting effected as well. Also, another thing about 902's article is that the person who wrote about it does recognize that it is effecting his mind but can't do anything about it and not only that but it also is effect YOU the reader in real life when you read it. It makes you hallucinate that the article it talking to you if you read the article while you are logged in. Anybody who recognizes that it effects your mind is already effected by it and can't do anything about it whether they realize it or not. It might not be dangerous at all, but the effect that makes people believe that it is dangerous is too strong for anybody to ever say it it isn't dangerous. And also the line "We have to be stopped" implies that there is something worse going that they are unable to say because the effect on their minds won't let them.Abincyprus wrote:Just by reading the SCP document you can just see that the scientist (story-wise) who wrote it was obviously paranoid. You don't have to be a psychologist for that... And an organization that works with things that are beyond our knowledge should see that.
Also, you can argue that it is classed as Keter for the same reason that 055 is. They both are objects that defy understanding and they have no way of knowing how dangerous it actually is and so they classify it as Keter because they have to assume the worst just to be safe.
Let's throw everything in and see what happens!
Re: The New Suggestions Thread
#454By the way, I have an idea for an alternate ending to the game. It will be the only good ending to the game, but it will be the hardest to get. In the alternate ending to the game, the player discovers a portal leading into the Wanderer's Library. The portal is invisible and can only be found by obtaining several secret items, and in a regular map this requires that the player go back through areas that you have already been through in order to unlock the items.
Here is another scp suggestion
SCP-882 A Machine
Ingame Mechanics: The room containing SCP 882 is a safe zone that 173 can't get into as long as you keep the doors shut although 106 can get in. This is because nothing in the room containing 882 contains anything made of metal, this includes the doors leading to the room. You stop 173 from getting in by sealing the doors from the inside once you enter. The room may contain a needed item such as a key card. Staying in the room for too long will cause you to hear a metal grinding sound that gets worse over time. This sound will very slowly disappear after you leave the room. 882 itself is suspended in a massive tank in the floor the room. Jumping into the tank will cause death. You will be forced to do this if the grinding sound gets too loud.
My Suggestion List
Click "show" to view
Here is another scp suggestion
SCP-882 A Machine
Ingame Mechanics: The room containing SCP 882 is a safe zone that 173 can't get into as long as you keep the doors shut although 106 can get in. This is because nothing in the room containing 882 contains anything made of metal, this includes the doors leading to the room. You stop 173 from getting in by sealing the doors from the inside once you enter. The room may contain a needed item such as a key card. Staying in the room for too long will cause you to hear a metal grinding sound that gets worse over time. This sound will very slowly disappear after you leave the room. 882 itself is suspended in a massive tank in the floor the room. Jumping into the tank will cause death. You will be forced to do this if the grinding sound gets too loud.
My Suggestion List
Click "show" to view
Spoiler
Let's throw everything in and see what happens!
Re: The New Suggestions Thread
#455We need an ini file to add diseases to SCP1025.
Define the image for the page, define the effects, and boom, 1025 is like 294.
Define the image for the page, define the effects, and boom, 1025 is like 294.
Re: The New Suggestions Thread
#456I thought that SCP-096 should have some more horrific features to appear even more disturbing in-game. there are some images to give some examples:
- Long, sharp, fingernails.
- Long, sharp, fingernails.
Spoiler
- Lipless, skull like mouth, like Eren's titan form from Attack On Titan.
Spoiler
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: The New Suggestions Thread
#457I'd like to suggest a button you can hold on the keyboard that switches Blink meter to stamina meter.
So you could hold a key to force your guy to keep his eyes open longer but at the expense of your stamina and when you either let go of the button or run out of stamina the stamina wont regen until you have blinked.
Just a thought I've been having recently.
So you could hold a key to force your guy to keep his eyes open longer but at the expense of your stamina and when you either let go of the button or run out of stamina the stamina wont regen until you have blinked.
Just a thought I've been having recently.
Up and Down and All around.
Re: The New Suggestions Thread
#458Here is a slightly better idea. There should be a third meter that tracks how much pain your eyes are in. You can prevent auto-blinking from happening by holding down or tapping a certain button but this will strain your eyes and raise the eye pain meter.Ravenxeo wrote:I'd like to suggest a button you can hold on the keyboard that switches Blink meter to stamina meter.
So you could hold a key to force your guy to keep his eyes open longer but at the expense of your stamina and when you either let go of the button or run out of stamina the stamina wont regen until you have blinked.
Just a thought I've been having recently.
Let's throw everything in and see what happens!
Re: The New Suggestions Thread
#459That sounds..really quite unnecessarily complex..legendaryweredragon wrote:SpoilerHere is a slightly better idea. There should be a third meter that tracks how much pain your eyes are in. You can prevent auto-blinking from happening by holding down or tapping a certain button but this will strain your eyes and raise the eye pain meter.
A Health bar for your eyes? Refilled by eyedrops I guess?
What good would that bar actually do..? Like...what would its effects be at all?
Up and Down and All around.
Re: The New Suggestions Thread
#460Not blinking draining your stamina doesn't make sense. My idea is that the more strain you put on your eyes the more difficult it is to prevent blinking. If the eye strain meter gets to high, you will be forced to blink more often. It does recover over time but only very slowly. Eye drops would help it to recover and getting smoke in your eyes would hurt it.Ravenxeo wrote:That sounds..really quite unnecessarily complex..legendaryweredragon wrote:SpoilerHere is a slightly better idea. There should be a third meter that tracks how much pain your eyes are in. You can prevent auto-blinking from happening by holding down or tapping a certain button but this will strain your eyes and raise the eye pain meter.
A Health bar for your eyes? Refilled by eyedrops I guess?
What good would that bar actually do..? Like...what would its effects be at all?
Let's throw everything in and see what happens!