Re: MTF General Thread

#51
Superman12 wrote:
Juicy wrote:
whathopercy wrote:173 Recallers: This would be a hard one to do. I would think that they would carry some sort of armor piercing gun capable of going through concrete, and would look like these guys: [url http://desktop.freewallpaper4.me/downlo ... conviction ][/url] Then they would go to any of the rooms 173 is in, and carry it back to it's cell.

Why, they can't destroy it :lol:
scp isn't destroy destroy destroy, it's secure contain protect.
I meant in case it gets loose. And nobody said that it wasn't possible to destroy. It IS just concrete.

By loose, I mean if someone blinks.

Re: MTF General Thread

#52
Omniary wrote:Will the MTF still be able to locate the player through cameras? I think it'd be interesting to see 'command' playing a role in this hide and seek game quite a bit. Perhaps whenever you pass a camera out of the MTF's proximity, a randomly generated audio clip will play for the specific room type. There'd be many different names for each type of room, so it'd never be like "D-Class in Sector B; D-Class in Sector B", but "Rogue D-Class in the lower north-west tunnels. ; D-Class in the small service tunnels outside of Precinct 5". Once the PA message is over, the MTF will move to that position and begin to search for you. I'd say that command should only do this if you linger in an area with a camera for much too long.
This would be great, but very weird if the sound just played out of nowhere. Maybe implement it so you can hear it through the radio when listening to the right channel? Gives the radio more purpose too.
http://www.scp-wiki.net/the-things-dr-b ... foundation -> Dr. Bright for president! \o/

Re: MTF General Thread

#53
Doggiedog wrote:
Omniary wrote:Will the MTF still be able to locate the player through cameras? I think it'd be interesting to see 'command' playing a role in this hide and seek game quite a bit. Perhaps whenever you pass a camera out of the MTF's proximity, a randomly generated audio clip will play for the specific room type. There'd be many different names for each type of room, so it'd never be like "D-Class in Sector B; D-Class in Sector B", but "Rogue D-Class in the lower north-west tunnels. ; D-Class in the small service tunnels outside of Precinct 5". Once the PA message is over, the MTF will move to that position and begin to search for you. I'd say that command should only do this if you linger in an area with a camera for much too long.
This would be great, but very weird if the sound just played out of nowhere. Maybe implement it so you can hear it through the radio when listening to the right channel? Gives the radio more purpose too.
Well, it'd be more-or-less very hidden if it was only heard on the radio, people would probably wonder why the MTF is finding them so easily.

What I meant was the sound playing is the "Command" you hear over the intercom periodically saying "Control to 9TF, Tesla Gate disabled." It'd certainly be interesting to see the eye in the sky playing a role in terminating you as well.
It slep time bunner.

Re: MTF General Thread

#54
I like that. The intercom should come on to announce that SCPs have been recontained periodically. Then, 173 and the MTFs would be the real threat. I still stand by my idea of a room where your on a catwalk overlooking an office, and MTFs come in to gun down d classes below.
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Re: MTF General Thread

#55
I was thinking, will the MTF ever get killed? On the wiki, Agents and MTF soldiers get wiped out all the time, and although these guys are specialists, so is everyone employed by The Foundation. Imagine opening a door and seeing the corpses of several of 9TF, then seeing the silhouette of 096 at the end of the hall huddled into a ball :P I think Id crap my pants at the prospect of these super soldiers scattered about lifeless, and maybe a message over the intercom to remaining survivors that the warheads will start a countdown, hightening the stress and panic of the game

Not saying that they will always die, but the possibility of it would be terrifying

Re: MTF General Thread

#57
Juicy wrote: The 9TFs aren't idiots :lol:
Tell that to the Navy Seals who die in the line of duty, or any specialized member of the military.
Like ndi05 says intelligence level doesnt mean you'll survive, skill doesnt mean you'll survive. Even as the D-Class protagonist, you survive through sheer luck and avoidance of danger, its the 9TF's job to rush into danger and subdue it, casualties are tolerated if not expected.

Re: MTF General Thread

#58
Yeah, I'm liking the idea more and more. Once they've contained both 106 and 173 an announcement will come on, like
"Mobile Task Force Unit Epsilon-11 has recovered all hostile SCPs on-site. Recovering rogue personnel and keeping 682 in containment is of highest priority at the moment." And they'll start searching the site for D-9341, using Command for reference. Here's some ideas I had for what command would say. Perhaps if ItsDuke could voice these in the same voice he used that's in-game as "Control to NTF, Tesla gate disabled", these could get added.

Spotting the player in the tunnels:
"Control to NTF, rogue Class-D unit in the tunnels at expansion-[].
"Control to NTF, Class-D spotted in gas tunnels at expansion-[].
"Control to NTF, a Class D has been spotted in the sewage tunnels at expansion-[].
"Control to NTF, Class D seen outside of expansion-[], in the service tunnels.

[] would be replaced with a letter, A-D possibly, a line for each of these would be great.

Spotting the player in 895's chamber.
"Control to NTF, there is a Class D located outside SCP-895's chamber at the 60m camera range."
"Control to NTF, a Class D has been detected inside SCP-895's containment shaft."

Spotting the player in the lockrooms: (Can be used for 096's chamber as well)
"Control to NTF, D-Class spotted in the decontamination checkpoint at expansion-[].
"Control to NTF, a Class D has been located in the decontamination chamber at expansion-[].
"Control to NTF, rogue Class D unit has been found in the decontamination checkpoint at expansion-[].

Spotting the player in 106's room: (I'm sure there has to be a camera in there to monitor something.)
"Control to NTF, there is a Class D inside SCP-106's containment chamber.

Spotting the player in 372's cell:
"Control to NTF, there's a D-Class located in SCP-372's containment cell.

Any other ideas for rooms with cameras could work, thanks.
It slep time bunner.

Re: MTF General Thread

#59
So i was thinking while reading the SCP wiki and if the opportunity presented itself, wouldnt the MTF apprehend you instead of straight out murdering you? Sorry terminating you? In instances of breaches or escape attempts, D-class as well as researchers are questioned about the incident, so what if you actually stop when the MTF tell you, and they come up to you and black bag you and drag you off(could be similar to 106 teleporting you) starting a cutscene where you can hear your feet dragging and the MTF talking about whether to kill you etc. then maybe they stumble upon 096 as he wanders and he tears them to pieces, leaving you scared, breathing hard as you listen to the carnage, then silence as 096 either assumes the fetal position or wanders off. Although im sure they would cuff you and that could be difficult to get around unless you fished the keys off them...all in all when I think of the MTF I think of a colder version of a Seal Team, but cold not cruel and merciless, shooting an unarmed prisoner running for his life. This would probably be difficult to code and would belong in a way later version, but Im just throwing out what I thought would be cool

Re: MTF General Thread

#60
Dr. Geist wrote:So i was thinking while reading the SCP wiki and if the opportunity presented itself, wouldnt the MTF apprehend you instead of straight out murdering you? Sorry terminating you? In instances of breaches or escape attempts, D-class as well as researchers are questioned about the incident, so what if you actually stop when the MTF tell you, and they come up to you and black bag you and drag you off(could be similar to 106 teleporting you) starting a cutscene where you can hear your feet dragging and the MTF talking about whether to kill you etc. then maybe they stumble upon 096 as he wanders and he tears them to pieces, leaving you scared, breathing hard as you listen to the carnage, then silence as 096 either assumes the fetal position or wanders off. Although im sure they would cuff you and that could be difficult to get around unless you fished the keys off them...all in all when I think of the MTF I think of a colder version of a Seal Team, but cold not cruel and merciless, shooting an unarmed prisoner running for his life. This would probably be difficult to code and would belong in a way later version, but Im just throwing out what I thought would be cool
But that would make a way to kill the MTFs.