Thanks. I know a lot about quadruped locomotion, and it is a very simple to animate once you look at quadruped movement precisely. As a result, I was able to prevent it from walking like a camel, and make it walk like a feline creature.Mirocaine wrote:Kenneth crooker wrote:At last. The moment you've been rubbin' your rhubarb for...
http://www.mediafire.com/download/namtz ... aber+2.zip
The animations are finally complete. Click the link to download. I made the movements feline, but I added a bit of a werewolf-esque quality to its roar and attack animations. Tell me what you think about it.Here's a video demonstrating the animations. (sorry for the lag, my screen recording software stinks.)
Wow these are pretty good, you can seperate the animations into seperate instances btw![]()
I'll go ahead and do that and add a few I did too and see if we can get it to .fbx format, good eye on the form and proper movement, theres a couple kinks that need to be worked out though to ensure smooth transitions though (the walk cycle isn't 100% fluid).
It sort of looks natural but unnatural, a think this is the perfect example of what the creature should be.
Jeeze I should hand you that otherof it as well, cause walk cycles kill me.
BTW, I hope I show up in the credits for the upcoming update.