Thanks. I know a lot about quadruped locomotion, and it is a very simple to animate once you look at quadruped movement precisely. As a result, I was able to prevent it from walking like a camel, and make it walk like a feline creature.Mirocaine wrote:Kenneth crooker wrote:At last. The moment you've been rubbin' your rhubarb for...
http://www.mediafire.com/download/namtz ... aber+2.zip
The animations are finally complete. Click the link to download. I made the movements feline, but I added a bit of a werewolf-esque quality to its roar and attack animations. Tell me what you think about it.Here's a video demonstrating the animations. (sorry for the lag, my screen recording software stinks.)
Wow these are pretty good, you can seperate the animations into seperate instances btw
I'll go ahead and do that and add a few I did too and see if we can get it to .fbx format, good eye on the form and proper movement, theres a couple kinks that need to be worked out though to ensure smooth transitions though (the walk cycle isn't 100% fluid).
It sort of looks natural but unnatural, a think this is the perfect example of what the creature should be.
Jeeze I should hand you that otherof it as well, cause walk cycles kill me.
BTW, I hope I show up in the credits for the upcoming update.
 
 
 
   
  