Someone made a mod for that some time ago. You can go find it still, if you go far back enough.KirbyMario12345 wrote:I think SCP-427 could be added to the game. You get it by placing SCP-500 into SCP-914 on the "Fine" setting. It heals you, but if you use it too much, you transform into the "Flesh beast" described in its article and you get eventually terminated.
Re: The New Suggestions Thread
#702Yup. Found it: viewtopic.php?f=11&t=2932D-9999 wrote:Someone made a mod for that some time ago. You can go find it still, if you go far back enough.
EDIT: The mod itself was removed from its website..

Re: The New Suggestions Thread
#703This mod needs to be remade, or added in. All it did in the mod was make you go faster for a few minutes, then you die. If this was remade or added, I could imagine a scene where you are the beast and you kill someone, and maybe you can see yourself get shot be MTF. kinda like the scene for 008 if you get fully infected.KirbyMario12345 wrote:Yup. Found it: viewtopic.php?f=11&t=2932D-9999 wrote:Someone made a mod for that some time ago. You can go find it still, if you go far back enough.
EDIT: The mod itself was removed from its website..
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: The New Suggestions Thread
#704I agree, you maybe could see a muscular arm swing out to attack and kill a janitor/guard, which then quickly swells into more muscle mass before it goes offscreen, and then:slender1200 wrote: This mod needs to be remade, or added in. All it did in the mod was make you go faster for a few minutes, then you die. If this was remade or added, I could imagine a scene where you are the beast and you kill someone, and maybe you can see yourself get shot be MTF. kinda like the scene for 008 if you get fully infected.
-A firing squad shoots you down.
-Perhaps alternately, a large bomb (not nuclear) is detonated at your location once you transform. You die, and there's a crater where the room once was.
-If you use it and it starts to kick in at Gate A, you break a hole to escape, only to be gunned down by an apache.
Re: The New Suggestions Thread
#705In the files, the is a model of 106's arm (I don't know why)KirbyMario12345 wrote:I agree, you maybe could see a muscular arm swing out to attack and kill a janitor/guard, which then quickly swells into more muscle mass before it goes offscreen, and then:slender1200 wrote: This mod needs to be remade, or added in. All it did in the mod was make you go faster for a few minutes, then you die. If this was remade or added, I could imagine a scene where you are the beast and you kill someone, and maybe you can see yourself get shot be MTF. kinda like the scene for 008 if you get fully infected.
-A firing squad shoots you down.
-Perhaps alternately, a large bomb (not nuclear) is detonated at your location once you transform. You die, and there's a crater where the room once was.
-If you use it and it starts to kick in at Gate A, you break a hole to escape, only to be gunned down by an apache.
Maybe there can be a edit of it to make it look gross and fleshy...hold on I am going to do that.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: The New Suggestions Thread
#706Yeah, that confused me. I was using the B3D viewer and looked at it. "It's just an arm.... what does it do?" I wondered to myself.slender1200 wrote:In the files, the is a model of 106's arm (I don't know why)
Maybe there can be a edit of it to make it look gross and fleshy...hold on I am going to do that.
Re: The New Suggestions Thread
#707I made a little pack with a arm, overlay, and the texture for the arm (The arm is not finished)\KirbyMario12345 wrote:Yeah, that confused me. I was using the B3D viewer and looked at it. "It's just an arm.... what does it do?" I wondered to myself.slender1200 wrote:In the files, the is a model of 106's arm (I don't know why)
Maybe there can be a edit of it to make it look gross and fleshy...hold on I am going to do that.
https://www.mediafire.com/?bjwfkqnlbu9q4c5
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: The New Suggestions Thread
#708I'm pretty sure the arm is attached to 106. I guess it spawns when he lifts the arm up, and when you hit it, you go into PD.
Re: The New Suggestions Thread
#709So here are my suggestions.
Concerning controls
>The inventory button (TAB) shouldn't pause the game. It draws away from immersion
>The game needs a hot bar system. It doesn't need to be anything elaborate, just a small box in the bottom right hand corner would work fine. Using the right mouse button to activate/deactivate selected items, and the scroll wheel and/or number buttons at the top of the keyboard to select items in inventory. Similarly to Minecraft.
>Jumping needs to be added in. This is more of a nitpick than anything, but I must say it sucks not being able to jump.
Concerning the map
>It feels too rigid. This could be compensated by adding animations to every little item or by allowing the player to pick up and throw items laying around the facility.
>I believe there should be a completely randomized map generation setting. This could improve difficulty for players if they so choose.
>I also believe that the zones need to be broken up by elevators. They could be loading points where sections of the map are spawned in or eliminated, improving frame rate and eliminating the need for teleportation which causes a lot of problems.
Misc.
>The player should be allowed to pick up security guards' rifles. Most NPC's are unaffected by them anyways.
>The S-Nav feels like a lazy excuse for a map system. I believe it should be a pen, a few documents, and the clipboard put together that creates a map.
>A tape recorder would be a great way to introduce some SCP's. The acted interview on youtube where they captured 096 would work great here.
>shadows need to be added in.
Concerning controls
>The inventory button (TAB) shouldn't pause the game. It draws away from immersion
>The game needs a hot bar system. It doesn't need to be anything elaborate, just a small box in the bottom right hand corner would work fine. Using the right mouse button to activate/deactivate selected items, and the scroll wheel and/or number buttons at the top of the keyboard to select items in inventory. Similarly to Minecraft.
>Jumping needs to be added in. This is more of a nitpick than anything, but I must say it sucks not being able to jump.
Concerning the map
>It feels too rigid. This could be compensated by adding animations to every little item or by allowing the player to pick up and throw items laying around the facility.
>I believe there should be a completely randomized map generation setting. This could improve difficulty for players if they so choose.
>I also believe that the zones need to be broken up by elevators. They could be loading points where sections of the map are spawned in or eliminated, improving frame rate and eliminating the need for teleportation which causes a lot of problems.
Misc.
>The player should be allowed to pick up security guards' rifles. Most NPC's are unaffected by them anyways.
>The S-Nav feels like a lazy excuse for a map system. I believe it should be a pen, a few documents, and the clipboard put together that creates a map.
>A tape recorder would be a great way to introduce some SCP's. The acted interview on youtube where they captured 096 would work great here.
>shadows need to be added in.
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Re: The New Suggestions Thread
#710How many times has Reg said no guns? Anyways , some things I can agree with, like the elevator for zones, maybe the tapes. But the jumping, what would that be used for? And animations for every item would be way to difficult , random maps would make it harder, but would make the foundation look stupid. The hot bar system seems stupid. I am not sure how I feel about the S-Nav idea though. Shadows can be added in Blitz3d, but for a game this big made in Blitz3d could make it buggy or crash (I think).Zackonark wrote:So here are my suggestions.
Concerning controls
>The inventory button (TAB) shouldn't pause the game. It draws away from immersion
>The game needs a hot bar system. It doesn't need to be anything elaborate, just a small box in the bottom right hand corner would work fine. Using the right mouse button to activate/deactivate selected items, and the scroll wheel and/or number buttons at the top of the keyboard to select items in inventory. Similarly to Minecraft.
>Jumping needs to be added in. This is more of a nitpick than anything, but I must say it sucks not being able to jump.
Concerning the map
>It feels too rigid. This could be compensated by adding animations to every little item or by allowing the player to pick up and throw items laying around the facility.
>I believe there should be a completely randomized map generation setting. This could improve difficulty for players if they so choose.
>I also believe that the zones need to be broken up by elevators. They could be loading points where sections of the map are spawned in or eliminated, improving frame rate and eliminating the need for teleportation which causes a lot of problems.
Misc.
>The player should be allowed to pick up security guards' rifles. Most NPC's are unaffected by them anyways.
>The S-Nav feels like a lazy excuse for a map system. I believe it should be a pen, a few documents, and the clipboard put together that creates a map.
>A tape recorder would be a great way to introduce some SCP's. The acted interview on youtube where they captured 096 would work great here.
>shadows need to be added in.
Don't worry about your son, he will be sent to the deep dark depths in no time.