Re: Audio Requests

#82
Irontaco wrote:
Incredible! It works beautifully as a offscreen scene like the suicide guard!
I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.
It slep time bunner.

Re: Audio Requests

#83
Omniary wrote:
Irontaco wrote:
Incredible! It works beautifully as a offscreen scene like the suicide guard!
I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.
Very cool idea. There may have to be some way to make sure the player finds this room before finding 096's regular spawn room. Not sure if there is a way to make the spawning algorithm spawn it closer to the starting point or not.

Re: Audio Requests

#84
I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.
I would find it more scarier if you were walking near 096 containment chamber and suddenly you start to hear the guard getting killed before entering the cell.
but that idea is amazing if it´s done with a nice and smooth animation.
How about a nice game of chess?

Image

Re: Audio Requests

#89
Irontaco wrote:Steelpoint is not currently visiting the forums as much as before, he is doing his mandatory 6-month military service, so he won't be as active. He will update the game on that period though.
Is it ok to twist your words?
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Audio Requests

#90
Gogert777 wrote:
Irontaco wrote:Steelpoint is not currently visiting the forums as much as before, he is doing his mandatory 6-month military service, so he won't be as active. He will update the game on that period though.
Is it ok to twist your words?
Hm? Explain.
sup

roger copy bravo tango mango