Re: Pocket Dimension Room Ideas

#82
Jackosergius wrote:I think the PD should be a mindfuck, not a gore thing. Surrealistic rooms, a mixture of Beksinski paintings with Lovecraft tales and Sandman comic book ideas (like Dream within a Dream, making you "awake" in the PD even if you thought you were off (that could be some minutes after exiting. Maybe you continue playing, 173 kills you and suddenly... PLUF! you were in the PD all the time), like it was said some posts before). I don't like the "puzzle solving" idea. I think that would make the action stop, and the PD shouldn't be safe, beacuse it's 106's realm. Only my opinion :P
I see no reason why it could not be both gore-like and and a surrealistic mindfuck

Re: Pocket Dimension Room Ideas

#83
Awesomeguy147 wrote:
Jackosergius wrote:I think the PD should be a mindfuck, not a gore thing. Surrealistic rooms, a mixture of Beksinski paintings with Lovecraft tales and Sandman comic book ideas (like Dream within a Dream, making you "awake" in the PD even if you thought you were off (that could be some minutes after exiting. Maybe you continue playing, 173 kills you and suddenly... PLUF! you were in the PD all the time), like it was said some posts before). I don't like the "puzzle solving" idea. I think that would make the action stop, and the PD shouldn't be safe, beacuse it's 106's realm. Only my opinion :P
I see no reason why it could not be both gore-like and and a surrealistic mindfuck
I agree. Based on the article on the wiki, I'd say the PD is both a mindfuck AND gory. Unless you call 106 squeezing air out of a corpse somehow so it sounds like a crying baby not gory ... :|
http://www.scp-wiki.net/the-things-dr-b ... foundation -> Dr. Bright for president! \o/

Re: Pocket Dimension Room Ideas

#84
Hmm, I think it'd be really interesting to hear the cries of the Lure Subject randomly echoing. This would make sense of his imprisonment, and if 106 hasn't been contained, it could foreshadow the subjects capturing. The PD already has such an omniscient vibe to it already.
It slep time bunner.

Re: Pocket Dimension Room Ideas

#86
Gogert777 wrote:
Omniary wrote:Hmm, I think it'd be really interesting to hear the cries of the Lure Subject.
Whats lure subject?
The lure subject is a Class-D who is locked inside SCP-106's containment cell, placed there explicit for a special containment procedure to, as his title suggests, lute SCP-106 back into its cell. This procedure involves a machine breaking the Lure Subjects Femur and broadcasting his screams over the sties broadcast system, thus attracting the presence of SCP-106.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Pocket Dimension Room Ideas

#87
Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit. :096:
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Pocket Dimension Room Ideas

#88
Gogert777 wrote:Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit. :096:
It has been said infinitely times before. No Co-op, at all.
-Resident Bacon Fanatic-

Re: Pocket Dimension Room Ideas

#89
spartan322 wrote:
Gogert777 wrote:Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit. :096:
It has been said infinitely times before. No Co-op, at all.
oookkk i thought it would still up for debate. Not like guns. Never heard regalis say absolutely no co-op. Hope your not making that up
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
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