This.Omniary wrote: I do think finding a pitch black room, only to spin around and see a dim light in the distance could be interesting; perhaps having it randomly spawning and changing, so it could disappear and disorient the player.
Re: Pocket Dimension Room Ideas
#82I see no reason why it could not be both gore-like and and a surrealistic mindfuckJackosergius wrote:I think the PD should be a mindfuck, not a gore thing. Surrealistic rooms, a mixture of Beksinski paintings with Lovecraft tales and Sandman comic book ideas (like Dream within a Dream, making you "awake" in the PD even if you thought you were off (that could be some minutes after exiting. Maybe you continue playing, 173 kills you and suddenly... PLUF! you were in the PD all the time), like it was said some posts before). I don't like the "puzzle solving" idea. I think that would make the action stop, and the PD shouldn't be safe, beacuse it's 106's realm. Only my opinion
Re: Pocket Dimension Room Ideas
#83I agree. Based on the article on the wiki, I'd say the PD is both a mindfuck AND gory. Unless you call 106 squeezing air out of a corpse somehow so it sounds like a crying baby not gory ...Awesomeguy147 wrote:I see no reason why it could not be both gore-like and and a surrealistic mindfuckJackosergius wrote:I think the PD should be a mindfuck, not a gore thing. Surrealistic rooms, a mixture of Beksinski paintings with Lovecraft tales and Sandman comic book ideas (like Dream within a Dream, making you "awake" in the PD even if you thought you were off (that could be some minutes after exiting. Maybe you continue playing, 173 kills you and suddenly... PLUF! you were in the PD all the time), like it was said some posts before). I don't like the "puzzle solving" idea. I think that would make the action stop, and the PD shouldn't be safe, beacuse it's 106's realm. Only my opinion

http://www.scp-wiki.net/the-things-dr-b ... foundation -> Dr. Bright for president! \o/
Re: Pocket Dimension Room Ideas
#84Hmm, I think it'd be really interesting to hear the cries of the Lure Subject randomly echoing. This would make sense of his imprisonment, and if 106 hasn't been contained, it could foreshadow the subjects capturing. The PD already has such an omniscient vibe to it already.
It slep time bunner.
Re: Pocket Dimension Room Ideas
#85Whats lure subject?Omniary wrote:Hmm, I think it'd be really interesting to hear the cries of the Lure Subject.
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: Pocket Dimension Room Ideas
#86The lure subject is a Class-D who is locked inside SCP-106's containment cell, placed there explicit for a special containment procedure to, as his title suggests, lute SCP-106 back into its cell. This procedure involves a machine breaking the Lure Subjects Femur and broadcasting his screams over the sties broadcast system, thus attracting the presence of SCP-106.Gogert777 wrote:Whats lure subject?Omniary wrote:Hmm, I think it'd be really interesting to hear the cries of the Lure Subject.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.
Re: Pocket Dimension Room Ideas
#87Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit.
Single player. Co-op. Options. Quit.

I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: Pocket Dimension Room Ideas
#88It has been said infinitely times before. No Co-op, at all.Gogert777 wrote:Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit.
-Resident Bacon Fanatic-
Re: Pocket Dimension Room Ideas
#89oookkk i thought it would still up for debate. Not like guns. Never heard regalis say absolutely no co-op. Hope your not making that upspartan322 wrote:It has been said infinitely times before. No Co-op, at all.Gogert777 wrote:Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit.
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: Pocket Dimension Room Ideas
#90I don't think Reg wants a co-op mode.Regalis wrote:How about Co-op - NO! No multiplayer in ANY FORM PERIOD!
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