In the game... Once the door opens to some type of failure, you can just walk out, this must be changed.
Normally, if you walked out, you would either be killed or told to go back in... (like the first part when refusing to enter)
Ingame, you would walk out and be fine.
So my idea is, if you walk out. The MTF come back and say: "HEY, Get back in there!" "Do it or you will be terminated" "Fucking Stubborn, alright, lets make this quick" *BAM BAM*
If you go back in it continues like usual. Also stuff can happen like the other D-Class Call you a pussy and tell you nothing bad can go wrong (another way to trigger the breach?)
But yeah, this should be changed. it would make it more realistic and more scary since you cant get out.
Re: Exited the containment when door opens?
#2What doors are you talking about, there are 100's of doors in the game?
Re: Exited the containment when door opens?
#3THe intro Containment doors for SCP-173. when something goes wrong and his door opens.lololord wrote:What doors are you talking about, there are 100's of doors in the game?

Re: Exited the containment when door opens?
#5No, what he means is, at the intro, when there is a power failure, and 173 escape. He says that there should be more dialogue.lololord wrote:Well, I guess this is just a bug.
-Resident Bacon Fanatic-
Re: Exited the containment when door opens?
#7The guard should yell something along the lines of.
"What the hell is going on!"
"Hey! Get back in there!"
"You have to keep looking at it!"
"Stop!"
"What the hell is going on!"
"Hey! Get back in there!"
"You have to keep looking at it!"
"Stop!"

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Exited the containment when door opens?
#8You know? I like that idea and love the dialogue here being used. It's simple and frantic sounding and to the point. Since the scene is a fast action scene, this dialogue would work well I would imagine.Destructoid wrote:The guard should yell something along the lines of.
"What the hell is going on!"
"Hey! Get back in there!"
"You have to keep looking at it!"
"Stop!"
Re: Exited the containment when door opens?
#9I agree, making the Guard talk is a nice touch.Stormy wrote:You know? I like that idea and love the dialogue here being used. It's simple and frantic sounding and to the point. Since the scene is a fast action scene, this dialogue would work well I would imagine.Destructoid wrote:The guard should yell something along the lines of.
"What the hell is going on!"
"Hey! Get back in there!"
"You have to keep looking at it!"
"Stop!"
Local Forum Amateur and Galactic God Entity: Current mistakes:3
"If you collect them, something good might happen!" - About half of the Road Trip Adventure NPC's
"If you collect them, something good might happen!" - About half of the Road Trip Adventure NPC's
Re: Exited the containment when door opens?
#10Actually, DukeLovesYou did record some more lines for the Guard that work in this situation perfectly. If you should run out of the chamber, he should aim towards you and say "You, stop!"
I also dislike how the doors open so soon, which gives players who've played the game before so much time to just run out the chamber, and on the opposite wall. I think if you exit too early, you should be terminated by the guard, but if you leave at the right time, he'll only warn you.
I also dislike how the doors open so soon, which gives players who've played the game before so much time to just run out the chamber, and on the opposite wall. I think if you exit too early, you should be terminated by the guard, but if you leave at the right time, he'll only warn you.
It slep time bunner.