Now, this is just a suggestion. The SCP Foundation is to secure, contain, and protect anomalous beings and materials, right? Well, since Site-19 is their biggest site, why in the bloody fuck are there no security cameras? Let alone security! I know the cameras in the lock-rooms and tunnels, but that's it. For a foundation that has to deal with objects that could destroy all life as we know it, they HAVE to have advanced technology. And most games about the SCP Foundation, don't have any of that. The facility merely looks like an abandoned office building! So, the things Site-19 in SCPCB should have are:
1: A shitload of security cameras. For god's sake, why wouldn't they? They study everything in there!
2: More advanced doors. Not just big red buttons to open them. Childish, really. Automatic wouldn't work either, got any ideas?
3: More clean/advanced/secure looking rooms. Like I said, abandoned office buildings aren't good at containing much but people and paper. The foundation is not as broke as Aperture Laboratories is. They are kinda rich, really.
4: More people! The place looks abandoned even before the breach. Some scientists at computers and in observation rooms would seem more fitting.
ALSO, SOME RANDOM SUGGESTIONS:
1: After the breach, there should be more signs of chaos from forced evacuation. Chairs lying around, computers on the floor, that kind of stuff.
2: Dead body's! In an event like this, people would HAVE to have died. 106's corrosion, 173's strangling, and other things that may have happened. Besides, since Site-19 is HUGE, there has got to be a crapload of dangerous SCP's running about.
3: MOAR DEAD BODY'S! But in the pocket dimension. 106 is evil, so why does his home look so, clean? It needs to look like he has been around in his time, a few corroded messes around would make the player think, "Well, I'm fucked".
4: Less obvious Easter Eggs. Those ducks are WAY too easy to find. Also, they're too distracting from the game.
I also think (Like Destructoid) that the game needs more/better ambient noises, it would make the game a lot more interesting and/or scary.
5: SCP-173 needs a more accurate model. It doesn't really look like the one in the original article.
6: SCP-106 needs to be more hostile and visible. You can barely see him, and his music is not very scary.
7: SCP-096 should be a little less random when it comes to spawn points, sometimes he spawns inside of SCP-914's room, and other areas that make no sense what-so-ever.
RANDOM COMMENTS:
The Gate B ending is a bit cheesy. When the bombs go off, the flash of light is just stupid. I think there should be an actual explosion go off, then all of the glass breaks, some shit explodes, and THEN you die. That would be much more epic. Also, SCP-682 should be easier to see. It looks like the helicopter just exploded. (Can't wait till that new model!)
Gate A should be harder to get to. SCP-860 maybe? I don't know. (A cooler ending would be nice as well)
When the game is converted to C++, there should be some better lighting, and graphics enhancements. Like I said, the place looks too plain.
It should look pweety.
Basically I just summoned up everything I've heard on these forum, picked out what I liked, and slapped it on here.
Judge as you wish.
