Cameras

#1
Pardon my rage, but I gotta say this.
Now, this is just a suggestion. The SCP Foundation is to secure, contain, and protect anomalous beings and materials, right? Well, since Site-19 is their biggest site, why in the bloody fuck are there no security cameras? Let alone security! I know the cameras in the lock-rooms and tunnels, but that's it. For a foundation that has to deal with objects that could destroy all life as we know it, they HAVE to have advanced technology. And most games about the SCP Foundation, don't have any of that. The facility merely looks like an abandoned office building! So, the things Site-19 in SCPCB should have are:
1: A shitload of security cameras. For god's sake, why wouldn't they? They study everything in there!
2: More advanced doors. Not just big red buttons to open them. Childish, really. Automatic wouldn't work either, got any ideas?
3: More clean/advanced/secure looking rooms. Like I said, abandoned office buildings aren't good at containing much but people and paper. The foundation is not as broke as Aperture Laboratories is. They are kinda rich, really.
4: More people! The place looks abandoned even before the breach. Some scientists at computers and in observation rooms would seem more fitting.
ALSO, SOME RANDOM SUGGESTIONS:
1: After the breach, there should be more signs of chaos from forced evacuation. Chairs lying around, computers on the floor, that kind of stuff.
2: Dead body's! In an event like this, people would HAVE to have died. 106's corrosion, 173's strangling, and other things that may have happened. Besides, since Site-19 is HUGE, there has got to be a crapload of dangerous SCP's running about.
3: MOAR DEAD BODY'S! But in the pocket dimension. 106 is evil, so why does his home look so, clean? It needs to look like he has been around in his time, a few corroded messes around would make the player think, "Well, I'm fucked".
4: Less obvious Easter Eggs. Those ducks are WAY too easy to find. Also, they're too distracting from the game.
I also think (Like Destructoid) that the game needs more/better ambient noises, it would make the game a lot more interesting and/or scary.
5: SCP-173 needs a more accurate model. It doesn't really look like the one in the original article.
6: SCP-106 needs to be more hostile and visible. You can barely see him, and his music is not very scary.
7: SCP-096 should be a little less random when it comes to spawn points, sometimes he spawns inside of SCP-914's room, and other areas that make no sense what-so-ever.
RANDOM COMMENTS:
The Gate B ending is a bit cheesy. When the bombs go off, the flash of light is just stupid. I think there should be an actual explosion go off, then all of the glass breaks, some shit explodes, and THEN you die. That would be much more epic. Also, SCP-682 should be easier to see. It looks like the helicopter just exploded. (Can't wait till that new model!)
Gate A should be harder to get to. SCP-860 maybe? I don't know. (A cooler ending would be nice as well)
When the game is converted to C++, there should be some better lighting, and graphics enhancements. Like I said, the place looks too plain.
It should look pweety.

Basically I just summoned up everything I've heard on these forum, picked out what I liked, and slapped it on here.
Judge as you wish.
:173:

Re: Cameras

#2
The dead bodies in the pocket dimension would have to look more dried up then anything else. I'd post the picture of the one from the wiki but it gives me the heebie-jeebies. As far as the model for 173 goes, it looks fine, honestly. Aside from miscolor-ization, there's really no problem with it. 106 definitely needs to far more visible, though I don't agree that his music isn't scary.

I agree with most everything else, that easter eggs need to be more subtle, that there needs to be more life in the opening, more signs of hurried escaping, and a better looking facility overall. As a note, not all bodies need to be killed by, say, just 106 and 173. There are more hostile SCPs at Site-19, I would imagine.
Administrator at the Official SCP:CB Wiki

Re: Cameras

#3
Insanity's Bane wrote:The dead bodies in the pocket dimension would have to look more dried up then anything else. I'd post the picture of the one from the wiki but it gives me the heebie-jeebies. As far as the model for 173 goes, it looks fine, honestly. Aside from miscolor-ization, there's really no problem with it. 106 definitely needs to far more visible, though I don't agree that his music isn't scary.

I agree with most everything else, that easter eggs need to be more subtle, that there needs to be more life in the opening, more signs of hurried escaping, and a better looking facility overall. As a note, not all bodies need to be killed by, say, just 106 and 173. There are more hostile SCPs at Site-19, I would imagine.
The dead bodies in the facility would be bloody and shit but still intact. I imagine there could be body parts strewn here and there, but the true gore should be saved for the pocket dimension. Empty torsos hanging from the ceiling, corroded people, tortured people.... Also, for the Gate B nuke ending there should be a blinding flash of light, then a big explosion should come at you speedily, dirt and pieces of the facility and stuff. Also, leading up to that you need to hear explosions, gunfire, and stuff to signify 682 is still wreaking havoc. To get an idea here's the ending to Biohazard 3:
[youtube]http://www.youtube.com/watch?v=u_F0XgBrcYY[/youtube]
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Cameras

#4
Destructoid wrote:
Insanity's Bane wrote:The dead bodies in the pocket dimension would have to look more dried up then anything else. I'd post the picture of the one from the wiki but it gives me the heebie-jeebies. As far as the model for 173 goes, it looks fine, honestly. Aside from miscolor-ization, there's really no problem with it. 106 definitely needs to far more visible, though I don't agree that his music isn't scary.

I agree with most everything else, that easter eggs need to be more subtle, that there needs to be more life in the opening, more signs of hurried escaping, and a better looking facility overall. As a note, not all bodies need to be killed by, say, just 106 and 173. There are more hostile SCPs at Site-19, I would imagine.
The dead bodies in the facility would be bloody and shit but still intact. I imagine there could be body parts strewn here and there, but the true gore should be saved for the pocket dimension. Empty torsos hanging from the ceiling, corroded people, tortured people.... Also, for the Gate B nuke ending there should be a blinding flash of light, then a big explosion should come at you speedily, dirt and pieces of the facility and stuff. Also, leading up to that you need to hear explosions, gunfire, and stuff to signify 682 is still wreaking havoc. To get an idea here's the ending to Biohazard 3:
[youtube]?v=u_F0XgBrcYY[/youtube]
FTFY. Also, forgot to mention: aren't the warhead mini-atomic bombs? Because, IRL, the only thing you see when a atomic bomb explodes is a bright flash and poof!, you're gone.
Administrator at the Official SCP:CB Wiki

Re: Cameras

#6
MrGuilkeyFace wrote:1: A shitload of security cameras. For god's sake, why wouldn't they? They study everything in there!
I agree, though mainly because cameras are needed for security reasons instead of "research".
'That D-class, he is eating Gorilla munch, add this to the 895 article.'
If cameras do get put in I think they should be of this design:
Spoiler
Image
MrGuilkeyFace wrote:3: MOAR DEAD BODY'S! But in the pocket dimension. 106 is evil, so why does his home look so, clean? It needs to look like he has been around in his time, a few corroded messes around would make the player think, "Well, I'm fucked".
106 doesn't keep bodies in the pocket dimension, he deposits their decayed carcasses back in the real world, and since the containment breach has just started, there isn't enough time for 106 to properly torture them, as he keeps his victims for several hours
MrGuilkeyFace wrote:4: Less obvious Easter Eggs. Those ducks are WAY too easy to find. Also, they're too distracting from the game.
Agreed, bright ducks are bright.
MrGuilkeyFace wrote:7: SCP-096 should be a little less random when it comes to spawn points, sometimes he spawns inside of SCP-914's room, and other areas that make no sense what-so-ever.
096? I don't think 096 spawns enough really.
MrGuilkeyFace wrote:The Gate B ending is a bit cheesy. When the bombs go off, the flash of light is just stupid. I think there should be an actual explosion go off, then all of the glass breaks, some shit explodes, and THEN you die. That would be much more epic. Also, SCP-682 should be easier to see. It looks like the helicopter just exploded. (Can't wait till that new model!)
You are surrounded by several nuclear warheads, you wouldn't get a chance to see anything before your body is vapourised.
Also, I don't want 682 to have a model, he should be left to the imagination of the player.
MrGuilkeyFace wrote:When the game is converted to C++, there should be some better lighting, and graphics enhancements. Like I said, the place looks too plain.
It should look pweety.
the C++ conversion is most likely going to have a better graphics engine anyway.



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Re: Cameras

#8
1: A shitload of security cameras. For god's sake, why wouldn't they? They study everything in there!

I agree. Security cameras in the facility would be used for both monitoring Class D and over all safety as well as for experimentation on select SCPs where its safe or necessary to do so. I love the picture of the security camera provided by glitch. It should be along those lines if they are used. They must be sort of discreet yet able to be identified if one looks for them.

2: More advanced doors. Not just big red buttons to open them. Childish, really. Automatic wouldn't work either, got any ideas?

I agree 100% with this. Although in case of a SCP attack where electricity is no longer being fed to the doors, there should be a mechanical system used to access doors if necessary. However I would imagine generators would eliminate the need for that in 90% of the cases.

3: More clean/advanced/secure looking rooms. Like I said, abandoned office buildings aren't good at containing much but people and paper. The foundation is not as broke as Aperture Laboratories is. They are kinda rich, really.

For realism sake, I agree with you. For atmosphere sake, it would be hard to get rid of the spooky feel of the facility under lockdown. I think I would like to see a combination of both.

4: More people! The place looks abandoned even before the breach. Some scientists at computers and in observation rooms would seem more fitting.
ALSO, SOME RANDOM SUGGESTIONS:

Agreed. I would eventually like to see women in that place as well, or at least hear them in there. More models of people especially for the sake of the intro is needed in my opinion.

1: After the breach, there should be more signs of chaos from forced evacuation. Chairs lying around, computers on the floor, that kind of stuff.

I think I see where you are coming from. We need to see the progression of things as the situation continues to deteriorate. Though I don't believe that this is a priority, if time and skill permits, it would be a nice addition to the game.

2: Dead body's! In an event like this, people would HAVE to have died. 106's corrosion, 173's strangling, and other things that may have happened. Besides, since Site-19 is HUGE, there has got to be a crapload of dangerous SCP's running about.

Yeah more dead bodies can't hurt. However, it may be easier to have them in places were people were trapped or hiding rather than all over the place. I would like to think that SCP 173 and 106 aren't that darn fast lol. Killing takes time my friend.

4: Less obvious Easter Eggs. Those ducks are WAY too easy to find. Also, they're too distracting from the game.

Agreed.

I also think (Like Destructoid) that the game needs more/better ambient noises, it would make the game a lot more interesting and/or scary.

That's currently being worked on. Please check out the Different Music for Different Rooms/Ambience thread in the Collaboration section.

5: SCP-173 needs a more accurate model. It doesn't really look like the one in the original article.

I don't necessarily agree here. I think the Model is suitable for the purposes of the game. However, I'm sure no one would be against a better model closer to the reference picture that stays within the poly count Regalis wants.

6: SCP-106 needs to be more hostile and visible. You can barely see him, and his music is not very scary.

Agreed. I am not a fan of his texture. I think that needs to be worked on personally.

7: SCP-096 should be a little less random when it comes to spawn points, sometimes he spawns inside of SCP-914's room, and other areas that make no sense what-so-ever.

I think you mean his spawn points according to his location? I honestly believe there needs to be an overhaul of 096. There needs to be much more involved with him. I had a thread that went into some ideas if you would like to read them. I'm not promoting my thread since its old anyway but there is too much information on that threat to post here. http://scpcbgame.com/forum/viewtopic.php?f=5&t=872 Check it out and other great ideas concerning 096. Also, Night is working on new actions for him such as eating so there is more to come with him.

Finally i will say that I too look forward to the C++ conversaion. There are a dozen of reasons but the main one is for the longetity of SCP-CB. I think it will have a greater future by becoming more accessible to players.
Last edited by Stormy on Mon Mar 11, 2013 12:43 am, edited 1 time in total.

Re: Cameras

#9
Stormy wrote:1: A shitload of security cameras. For god's sake, why wouldn't they? They study everything in there!

I agree. Security cameras in the facility would be used for both monitoring Class D and over all safety as well as for experimentation on select SCPs where its safe or necessary to do so. I love the picture of the security camera provided by glitch. It should be along those lines if they are used. They must be sort of discreet yet able to be identified if one looks for them.
InnocentSam wrote:It'd be quite annoying and clutter-y to code in, say, a security room, that has cameras in every "normal" room in the facility. I know this from what I'm doing at the moment which requires a few monitors for a single camera, and the current code is built to allow one monitor, one camera, per room.
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