Compatibility with Steam

#1
You know when on steam you just press f5 (or else) and you get an instant screenshot of whatever you where looking at? Well there is a problem in here with this game, is that you can't, you might say is because is a non-steam game, but no you can't even work around it and press Shift+Tab to talk to your buddy.

This is a minor complain, so u guys might as well worry better into finishing the game than this, but you gotta admit it wold be a nice idea and would help overcome a lot of trouble.

-CostaRic
Inspiration is our best weapon.

Re: Compatibility with Steam

#4
CostaRic wrote:This is a minor complain, so u guys might as well worry better into finishing the game than this, but you gotta admit it wold be a nice idea and would help overcome a lot of trouble.
Errrrr, yeah. Ill make it easier since you are new. The game is made mostly by one guy (regalis) and he works hard to finish it. So just because you see a small bug doesn't mean he doesn't worry about the game. A game is a hard thing to make.
-Resident Bacon Fanatic-

Re: Compatibility with Steam

#5
spartan322 wrote:
CostaRic wrote:This is a minor complain, so u guys might as well worry better into finishing the game than this, but you gotta admit it wold be a nice idea and would help overcome a lot of trouble.
Errrrr, yeah. Ill make it easier since you are new. The game is made mostly by one guy (regalis) and he works hard to finish it. So just because you see a small bug doesn't mean he doesn't worry about the game. A game is a hard thing to make.
I know, I have worked in small titles (never released) Im just giving feedback just in case, you know help as much as I can, and actually there are 6 contributors the game(5 without regalis called Geogzm in the Wikia page).

You can see that in here for yourself if you don't believe me: http://scpcontainmentbreach.wikia.com/w ... sers/sysop

*
SFK363 wrote:It is indeed compatible as a non-Steam game, it just only works in-game. However, the pause menu and the blink/sprint meters overlap the Steam overlay, which sucks...
I didn't knew this, since I had troubles downloading version 0.5.5, and the server wouldn't let me download the game and therefore being outdated on everything for a good while until version 0.5.6 came out, am gonna check this out and inform back in. :)

*Still the same. :(


Mod Edit: *Triple post.
Inspiration is our best weapon.

Re: Compatibility with Steam

#7
Mirocaine wrote:When the game is finished it may be accepted on Steam Greenlight and then Steam Compatibility will most likely be more supported. :)
Is what I was thinking. :)

I just didn't knew if it haves something to do with the programming because some of my "Non-steam games" support steam as for screenshots like "League of Legends", but this one for some reason, doesn't.

Is probably because my quick save file is the same as the screenshot key, I will try changing that and see what happens be right back. :)
Inspiration is our best weapon.

Re: Compatibility with Steam

#8
Mirocaine wrote:When the game is finished it may be accepted on Steam Greenlight and then Steam Compatibility will most likely be more supported. :)
OR Put as "Concept" (AKA EARLY version!) :o
Had feel trip over [REDACTED]. Don't want to do that again.
Best chemical comes from mixing hope and dream.
RAMIREZ,
KILL THE SCP-682!

Re: Compatibility with Steam

#9
RusskiSam wrote:
Mirocaine wrote:When the game is finished it may be accepted on Steam Greenlight and then Steam Compatibility will most likely be more supported. :)
OR Put as "Concept" (AKA EARLY version!) :o
That's called an alpha, which is already labelled like that.
Inspiration is our best weapon.

Re: Compatibility with Steam

#10
You know when on steam you just press f5 (or else) and you get an instant screenshot of whatever you where looking at? Well there is a problem in here with this game, is that you can't, you might say is because is a non-steam game, but no you can't even work around it and press Shift+Tab to talk to your buddy.
Or you could just use print screen. :)

Blitz3d has a command for saving screenshots, so adding a feature that lets you save a screenshot just by pushing one button would only take one line of code... I think I'll add it right away.