You know when on steam you just press f5 (or else) and you get an instant screenshot of whatever you where looking at? Well there is a problem in here with this game, is that you can't, you might say is because is a non-steam game, but no you can't even work around it and press Shift+Tab to talk to your buddy.
This is a minor complain, so u guys might as well worry better into finishing the game than this, but you gotta admit it wold be a nice idea and would help overcome a lot of trouble.
-CostaRic
Re: Compatibility with Steam
#2It is indeed compatible as a non-Steam game, it just only works in-game. However, the pause menu and the blink/sprint meters overlap the Steam overlay, which sucks...
Last edited by SFK363 on Fri Nov 16, 2012 11:46 am, edited 1 time in total.
Re: Compatibility with Steam
#3This Being for version 0.5.4.
Testing version 0.5.6....
Testing version 0.5.6....
Inspiration is our best weapon.
Re: Compatibility with Steam
#4Errrrr, yeah. Ill make it easier since you are new. The game is made mostly by one guy (regalis) and he works hard to finish it. So just because you see a small bug doesn't mean he doesn't worry about the game. A game is a hard thing to make.CostaRic wrote:This is a minor complain, so u guys might as well worry better into finishing the game than this, but you gotta admit it wold be a nice idea and would help overcome a lot of trouble.
-Resident Bacon Fanatic-
Re: Compatibility with Steam
#5I know, I have worked in small titles (never released) Im just giving feedback just in case, you know help as much as I can, and actually there are 6 contributors the game(5 without regalis called Geogzm in the Wikia page).spartan322 wrote:Errrrr, yeah. Ill make it easier since you are new. The game is made mostly by one guy (regalis) and he works hard to finish it. So just because you see a small bug doesn't mean he doesn't worry about the game. A game is a hard thing to make.CostaRic wrote:This is a minor complain, so u guys might as well worry better into finishing the game than this, but you gotta admit it wold be a nice idea and would help overcome a lot of trouble.
You can see that in here for yourself if you don't believe me: http://scpcontainmentbreach.wikia.com/w ... sers/sysop
*
I didn't knew this, since I had troubles downloading version 0.5.5, and the server wouldn't let me download the game and therefore being outdated on everything for a good while until version 0.5.6 came out, am gonna check this out and inform back in.SFK363 wrote:It is indeed compatible as a non-Steam game, it just only works in-game. However, the pause menu and the blink/sprint meters overlap the Steam overlay, which sucks...

*Still the same. :(
Mod Edit: *Triple post.
Inspiration is our best weapon.
Re: Compatibility with Steam
#6When the game is finished it may be accepted on Steam Greenlight and then Steam Compatibility will most likely be more supported. 

Re: Compatibility with Steam
#7Is what I was thinking.Mirocaine wrote:When the game is finished it may be accepted on Steam Greenlight and then Steam Compatibility will most likely be more supported.

I just didn't knew if it haves something to do with the programming because some of my "Non-steam games" support steam as for screenshots like "League of Legends", but this one for some reason, doesn't.
Is probably because my quick save file is the same as the screenshot key, I will try changing that and see what happens be right back.

Inspiration is our best weapon.
Re: Compatibility with Steam
#8OR Put as "Concept" (AKA EARLY version!) :oMirocaine wrote:When the game is finished it may be accepted on Steam Greenlight and then Steam Compatibility will most likely be more supported.
Had feel trip over [REDACTED]. Don't want to do that again.
Best chemical comes from mixing hope and dream.
RAMIREZ,
KILL THE SCP-682!
Best chemical comes from mixing hope and dream.
RAMIREZ,
KILL THE SCP-682!
Re: Compatibility with Steam
#9That's called an alpha, which is already labelled like that.RusskiSam wrote:OR Put as "Concept" (AKA EARLY version!) :oMirocaine wrote:When the game is finished it may be accepted on Steam Greenlight and then Steam Compatibility will most likely be more supported.
Inspiration is our best weapon.
Re: Compatibility with Steam
#10Or you could just use print screen. :)You know when on steam you just press f5 (or else) and you get an instant screenshot of whatever you where looking at? Well there is a problem in here with this game, is that you can't, you might say is because is a non-steam game, but no you can't even work around it and press Shift+Tab to talk to your buddy.
Blitz3d has a command for saving screenshots, so adding a feature that lets you save a screenshot just by pushing one button would only take one line of code... I think I'll add it right away.