Pics:
Spoiler
Rather than always aiming to achieve these super-realistic characters, props & models with great time and struggle; a horror game with vague dark graphics, a player trapped inside a massively randomly generated facility, with all abominations let loose.Think of Minecraft; a game that looks like the beginning of 3D polygon games in the 80's ; Yet it was massively successful; It literally defied what gaming was focusing on entirely: graphics.
I was thinking of this today, with all the large work for models; of what games have frightened me the most in the past; and the recent steam sales of SS2. Wouldn't it be interesting if there was a horror game released with graphics like the 90's, but with all the focus on deep gameplay in 'The Today'?
Early SCP:CB reminds me of this, with 106 & 173's old models.
Afraid of Monsters (Half-Life 1 mod):
http://www.youtube.com/watch?v=m-FavqknDBk
System Shock 2:
https://www.youtube.com/watch?v=zxbB9K9TjTo
Thoughts? (This wouldn't defy the Unity conversion project either)