Basically, after SCP-008 was released (as a mod), I was not totally happy with it. In some ways, it was incomplete and I felt it could've been better. After some thinking, it might be that I pretty much didn't show it and have people suggest improvements as I developed it.
Note: If you would like to wait it out until the mod comes out to experience it/see what it contains, don't scroll down
So, here is what I've been working on for a while. SCP-120. Mirocaine has wonderfully fielded the model, I have done 4 of the ending maps and the containment room itself. I have yet to do the events that will occur on the player's teleportation to each location.
Player is teleported into a remote desert environment where there is a discreet SCP foundation shack. Looks shabby on the outside and on the inside is more SCP foundation-y. I have not done a concept for an event here just yet. Open to suggestions
SpoilerPacific Ocean location:
Player appears in a cargo area. Player is allowed to look around a little bit, then once they attempt to escape (attempting to open the door), an MTF guns down the player.
This was a fun one to do, and I'm still working on it. I was thinking the player appears in a storage room, office or just an observation room, then attempts to proceed down the hallway when SCP-106 rustles the jimmies of the player. This might be the only ending in which the player may be able to escape the moon by surviving the pocket dimension.
I think I'm fairly done with this map, but still open to suggestions. Player appears in an office part of a SCP outpost, with a small window for viewing the frozen wasteland. Sign on board states where the player is. Attempt to escape via the door results in... something. Still working on the concept for that.
SpoilerHere is the 120 document, sign and a label I made for the crates.
SpoilerThere are also other SCPs in this mod but they're not the main item of interest