Rail System

#1
The SCP foundation is massive.
Storing thousands of unexplained items creatures and whatever
Made up of multiple sites carrying large/well contained items which may be stored far underground or in massive bays or whatever is guaranteed to have a rail system.
Newer/facilities may look very different and massively expand the game.
Leaving options for more SCP's a lot more rooms and my favorite.
http://www.scp-wiki.net/scp-716
The whole idea I would imagine to be controversial for a small game like SCP:CB.
So im keeping this thread in the modding section and im gonna experiment with it.
Imagine it, being stuck on a train...


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{""""" :shock: | ["""""""'"] ["" :173: "] [''""""""'''] ["" """"""] [LI LI]
OO====OO`'OO-OO''OO--OO''OO--OO'"'OO--OO`'OO
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Re: Rail System

#3
YES!!!!!
MY BEAUTIFUL THREAD IS NOT DEAD!!!
Now people might actually see it.
Please, if yer gonna lock it just give it a few more days!!!
Writing a game from scratch takes ages!!!

Re: Rail System

#4
I like this idea, although it's a case of whether or not Blitz3D supports standing on moving objects.
If it is possible, I'd personally like to see SCP-903.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Rail System

#5
____.-==-, _______ _______ _______ _______ _. .._
{""""" :shock: | ["""" :096: """'"] ["" :173: "] [''"" :106: """"'''] ["" """"""] [LI LI]
OO====OO`'OO-OO''OO--OO''OO--OO'"'OO--OO`'OO
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This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: Rail System

#6
Glitch wrote:I like this idea, although it's a case of whether or not Blitz3D supports standing on moving objects.
Standing on moving objects is possible, and easy to do:

Code: Select all

EntityParent player, Moving_Platform
Then you'd use 0 as a parent to make the player stop moving with the platform.
I wonder why Regalis decided to make "elevators" teleport you instead of actually moving the elevator with this technique.

Re: Rail System

#7
juanjpro wrote:I wonder why Regalis decided to make "elevators" teleport you instead of actually moving the elevator with this technique.
If you look closely to the maintenence tunnels, the adjacent elevators are NOT directly beneth each other but rather offset to sides a bit. Half of cheaters fail to notice this. Just take a look at SCP-049's room model for a better interpretation.
STEAM
## LOG OFF.

Re: Rail System

#8
CLgaming wrote:
juanjpro wrote:I wonder why Regalis decided to make "elevators" teleport you instead of actually moving the elevator with this technique.
If you look closely to the maintenence tunnels, the adjacent elevators are NOT directly beneth each other but rather offset to sides a bit. Half of cheaters fail to notice this. Just take a look at SCP-049's room model for a better interpretation.
I actually saw this. I would have liked the rooms to be more "lined up," but whatever is easier for Reg to do would be better.
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Re: Rail System

#9
CLgaming wrote:
juanjpro wrote:I wonder why Regalis decided to make "elevators" teleport you instead of actually moving the elevator with this technique.
If you look closely to the maintenence tunnels, the adjacent elevators are NOT directly beneth each other but rather offset to sides a bit. Half of cheaters fail to notice this. Just take a look at SCP-049's room model for a better interpretation.
That doesn't really matter, the elevator works with the doors closed. You could move the elevator sideways and nobody would notice without cheating.
D-9999 wrote:I actually saw this. I would have liked the rooms to be more "lined up," but whatever is easier for Reg to do would be better.
There's no need to line them up, legit players wouldn't notice.

Re: Rail System

#10
Well When the trains going you could be in an enclosed carriage.
In pitch black small underground tunnels,
with small series circuit halogen lights that haven't been powered off in years.
Its more than likely 1 will blow.
Or altogether the train could go...
Have to go along the tracks...
Get run over by SCP-716...