#46
by Nightmare Tank
Hmm...what about...
SCP-173: A researcher is rushing along a hallway in the Heavy Containment Corridor. The lights go out and a snapping noise is heard. The lights come back on, and The Sculpture is centimetres away from you.
SCP-106: Runs past more two-way hallways in all zones, not just the grated hallway. It has a chance of simply running through both walls, and another chance of stopping and looking for you, giving chase if The Old Man spots you. Nothing new, just a more frequent spawn chance in different corridors.
SCP-096: The player can actually find the containment chamber for The Shy Guy as well as a document on it. Once they grab and read the document however, a tearing noise is heard and The Shy Guy bursts out of its containment chamber and rushes by. This would probably be in the Light Containment Zone, so when encountered in the Heavy Containment Zone's small server room, the Guard's question as to "how did it get out" before getting eviscerated is something that only you'd know.
SCP-049: When passing by its containment chamber, the player can observe the back of The Plague Doctor through a window, operating on an instance of SCP-049-2, with the other instance in the same room as the player. After a few seconds of looking through the window, it straightens up having finished, then the door leading inside is suddenly opened by The Old AI causing The Plague Doctor to look up at the player and both -2 instances to reanimate, leading to their pursuit of the player.
SCP-079: Mostly the same, except the door will not respond to the player's actions until the whining noise finishes, implying it's still under the influence of The Old AI. Additionally, it may open doors where The Sculpture is. (Maybe after the player has closed said door and then backed away a few feet. Lockroom timed doors may not be affected by this) And to serve as general ambience, maybe the sound of a door being closed by The Old AI can be heard from time to time or random transmissions throughout the facility regarding events within said facility (or just on the player) with the same effects provided when the player recovers the document on The Hard-to-Destroy Reptile that triggers the gas release within the large testing room.
SCP-895: After the blast door is opened by the player, a cry of distress may emerge from the surveillance room as a result of The Camera Disruption, followed by a researcher either running out of it, or suffering cardiac arrest and dying, much like the player would.
SCP-513: MTFs react to The Cowbell being rung, having strong anxiety attacks, but also alerting them to the player's presence. If the room is left for about 10-30 seconds, one of the affected MTFs will exclaim the presence of SCP-513-1. Returning to that room quickly will indeed result in the player also sighting the -1 instance.
SCP-294: A Researcher or Guard will approach The Coffee Machine and order "Death" (or "Game Over") from it. They will then ingest the drink, collapse and die. It'd help if they were whimpering and or muttering something about "not wanting to live anymore" indicating intended suicide.
SCP-420-J: A Guard can be sat in the chair of the head office room with some of The Best ████ in the World in his hand and occasionally laughing stupidly. He will completely ignore the player.
SCP-682: While proceeding down a Heavy Containment Corridor, The Hard-to-Destroy Reptile can roar and smash into the facility, making it shake. This dislodges the door that collapses on and leads to The Cowbell for the player.
Tesla Gate: A Researcher (Or Class-D) runs through the hallway, oblivious to the Tesla Gate, which charges up and zaps them.
That's about all I can think of, right now...
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.