Re: The New Suggestions Thread

#321
hat if there could be two scripted events that further supports SCP-106's possible sapience? And the only way to get there would be this.

1. Get a severed arm from 096's server room.

2. Try to find a way to to let SCP-106 abduct you and take you to his pocket dimension.

3. try to find the right path, and find a brightly lit room with a pedestal and multiple floating stones. You must place the severed arm onto the pedestal.

From this point, SCP-106 will rise from the ground and levitate. He will then talk to the player. He could probably could be voiced by TheVolgun.
This is how his dialogue should go.
"You bring me this? Well, this is unexpected. I was really looking foward to killing you. But, I accept your offering. Anyway, I suppose you want to leave the facility. Heh heh heh... Not possible for you to do single-handedly. BUT...there is one who can help you. In the entrance zone, there is a system known as the door control system. You must deactivate it, and converse with SCP-079. That might wake him up. You and I will have a truce...for now. Farewell."

SCP-106 would then levitate towards the player, and teleport him/her to the entrance zone.

If there's a pearl placed onto the pedestal, there would be loud shaking, the room will turn red, and the floating stones will start spinning around rapidly. 106 will appear in a faster pace, closer to the player, and say this:

"FOOL! How dare you violate and defile my universe! Your offering is not what I want! You got no right to defy me. But...I can help you in a way...heh heh. There is a man named SCP-513. He lives in a certain room in the heavy containment zone. All you have to do is ring a bell, and he will help you out of the facility. I can get you there, if you win a challenge. If you can successfully run away from me and survive, I can take you to him. Lets get started."

The player will then be teleported to a long, wide tunnel, chased by multiple distorted clones of 106, each acting like a different SCP. The first is the original 106. The second 106 clone has the shape and behavior of SCP-096, but slower. The third 106 clone is shaped like an SCP-049-2 zombie, but with a larger mouth with sharp teeth. The fourth 106 clone is shaped like 173, but with mobile limbs and a twitching head head, and only moves when not looked at, but only at the same speed as a zombie. The fifth and final 106 clone resembles the SCP-860-1 monster, but with longer claws. Once the player reaches the other end of the tunnel, He/she wil be teleported into SCP-372's chamber.
I like it, i like it :)

Re: The New Suggestions Thread

#322
nightscout01 wrote:I like it, i like it :)
It's clear to me you haven't read any of the previous posts...

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: The New Suggestions Thread

#323
seaal wrote:
legendaryweredragon wrote:snip
Oh my GOSH! Dat is a TON of suggestions! Guys, no need to make any anymore, we're probably already FILLED with this comment! You silly Dragon. :laugh:
Kenneth crooker wrote:I feel like just some retard with half of a brain.
It's alright. People almost ALWAYS start out like this on their first forum. You'll get better. :wink:
Hey! Have you read how many posts I have?
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#326
No, I can't and I won't. We were just discussing a suggestion and how it wasn't fitting for the game. We then went to discuss how it doesn't matter if your suggestion is bad, because you were trying to help and that is what counts. Both of these are fitting in this thread for obvious reasons. Sure, we took a couple of posts for off-topic comments, but since they didn't derail the thread, it was ok to do so.

We know how to handle threads in these forums better than you do. Much better.
-Resident Bacon Fanatic-

Re: The New Suggestions Thread

#328
spartan322 wrote:No, I can't and I won't. We were just discussing a suggestion and how it wasn't fitting for the game. We then went to discuss how it doesn't matter if your suggestion is bad, because you were trying to help and that is what counts. Both of these are fitting in this thread for obvious reasons. Sure, we took a couple of posts for off-topic comments, but since they didn't derail the thread, it was ok to do so.

We know how to handle threads in these forums better than you do. Much better.
Ok, sorry.
Let's throw everything in and see what happens!

Re: The New Suggestions Thread

#329
spartan322 wrote:No, I can't and I won't. We were just discussing a suggestion and how it wasn't fitting for the game. We then went to discuss how it doesn't matter if your suggestion is bad, because you were trying to help and that is what counts. Both of these are fitting in this thread for obvious reasons. Sure, we took a couple of posts for off-topic comments, but since they didn't derail the thread, it was ok to do so.

We know how to handle threads in these forums better than you do. Much better.
If you wanted to be a moderator, ask Regalis BEFORE you start acting like one, please. I understand you are rating their suggestions through close paragraphs but you could at least keep the "We know how to handle threads in these forums better than you do." stuff out of the picture, hell, you may know these threads better than us. Also, it will not matter on post count, I've been here for quite a while too and my posts aren't high.

Now, back on topic.

My suggestion: I want there to be a scripted event where one of the MTF guards are startled by SCP-372 and run off into a room with SCP-173 which will eventually snap his neck.
I lost weight just by running up and down the stairs...

Re: The New Suggestions Thread

#330
By the way. Do you think that at some point in the future we could have polls about what SCPs should be added to the game next? I have seen a lot of good suggestion for SCPs and so I think it would be good if some polls were held about which ones would be the best.

Here is another suggestion that I forgot to add earlier.

SCP-1129
Ingame Mechanincs: I am not entirely sure if this one would work but it is a good idea. Read the article. If you don't want to read article, basically it is a bizzare looking creature that causes extreme fear in anybody who sees it and may cause permanent paralysis if you see it too many times. In the game, if you encounter it, you would have to avoid looking at it to get around it. If it is added it might have to work somewhat differently than the article says.

My full suggestion list is now on page 37.
Last edited by legendaryweredragon on Wed Feb 19, 2014 4:28 pm, edited 1 time in total.
Let's throw everything in and see what happens!