Re: The New Suggestions Thread

#332
Here are some of the SCPs that have been already suggested that I would like to express my support for. I have to leave now but later I will add more to these and will add some comments on how I think they should be used.

266 Will o' the Wisp
1048 Builder Bear
965 Face In the Window
426 I am a Toaster
303 The Doorman

My full suggestion list is now on page 37.
Last edited by legendaryweredragon on Wed Feb 19, 2014 4:29 pm, edited 1 time in total.
Let's throw everything in and see what happens!

Re: The New Suggestions Thread

#333
legendaryweredragon wrote:Here are all of my suggestions so far.

SCP 472 The Bloodstone
Ingame mechanics: You can find it in its containment room. If you stay in its presence for too long or if you pick it up and take it with you, it will cause you to hallucinate blood on the walls, a loud heartbeat, and dead bodies, some of which move around and and others may appear suddenly when you blink, behaving similar to hostile SCPs but won't actually hurt you. It will also change the appearance of hostile SCPs to look similar to the halucinated bodies, making it difficult to tell what is real and what isn't. The advantage to doing this is that Hostile SCPs are also affected by it and may become confused when in your presence while you are carrying it. It will also drain your health and sanity, but at a rate that is so slow that it isn't really noticeable, but still enough to kill you if you don't pay attention. (I think somebody may have already suggested this)
Edit: Confirmed. This is already on the list of suggestions at the beginning of this thread although their version is not as detailed and suggests how it be used differently.

SCP 479 Hallway 4, D-Class Dorms, Site 14
Ingame mechanics: This is just an atmospheric effect. Some of the hallways will have blood appearing on the floor in front of you with a sound similar to dripping or splashing water.

SCP 178 "3-D" Specs
Ingame mechanics: If you put these on you will see strange creatures. They attack you if you touch them, although they are easy to avoid because they usually move away from you if you get too close, although there is a small possibility that one will decide to follow you. If one does follow you, you can stop them by closing a door behind you.

SCP 017 Shadow Person
Ingame mechanic: It has escaped from it's containment chamber and will swallow you if your shadow touches it. It can be difficult to avoid because it moves around erratically. You can use it as a method of getting rid of other hostile SCP, although some of them have a possibility of being able to escape a few minutes after swallowing them. The plague doctor is gone for good if it is caught, the sculpture has a low probability of escape after it is swallowed although it is the most difficult for 017 to catch, making it very risky, and the old man is the most likely to escape, usually within a few minutes. 017 will become more aggressive after it has swallowed a hostile SCP.

SCP 1404 Cereal Bowl
Ingame mechanic: mostly the same as its article. it will exist in the game just to creep you out. I think it would be best if you found it in an unexpected place.

SCP 650 Startling Statue
Ingame mechanic: same as its article. Unexpectedly appearing behind you when you turn around and causing you to jump backwards in fear.

SCP 743 A Chocolate Fountain
Ingame mechanics: Heals the player and boosts stamina if they drink from it but this will increase the probability that it will attempt to hunt them down.

SCP 718 Eyeball
Ingame mechanics: Works very similarly to its article. A large group of them is found in a heavily secured room, attached to the walls, floor and ceiling, plus a few that are mobile. If look at them for too long, you will be drawn towards them and will attack them, causing them to explode and replicate. You can use them for trapping 173, although this is very risky. When you cause 718 to explode it is possible that new ones with form on your body, which can be helpful to you because it will improve your vision and make you incapable of blinking. The cost of this is that you are much more vulnerable to sanity damage and if you reach the end of the game with 718 on your body it will cause a bad ending.

SCP 1090 Cordless Headphones
Ingame mechanics: make you hear unsettling music and sounds. if you wear it for too long the music will continue even after it is removing it.

SCP 627 Perpetual Circle
Ingame mechanics: Found in is containment room, surrounded by a lot of equipment, but does not do anything other than look unsettling.

SCP-1129
Ingame Mechanincs: I am not entirely sure if this one would work but it is a good idea. Read the article. If you don't want to read article, basically it is a bizzare looking creature that causes extreme fear in anybody who sees it and may cause permanent paralysis if you see it too many times. In the game, if you encounter it, you would have to avoid looking at it to get around it. If it is added it might have to work somewhat differently than the article says.

SCP 001-J The Big Red Button
Ingame mechanics: Causes the game to immediately crash if you push it. I think it will work best if it shows up somewhere that seems out of place. It might or might not have a "do not push" sign. Either that or you should be able to find it at the end long and heavily secured hallway that is difficult to unlock to and takes several minutes to reach the end of.

SCP 006-J WHAT THE ____ IS THAT THING
Ingame mechanics: You can find them in containment and also you might see them crawling on the walls or floor.

SCP 014-J A Fork
Ingame mechanics: It is heavily contained although it does not appear to do anything. Although if you have it in your possession at the end of the game it causes a silly alternate ending.

SCP 536-J It's On The Back Of Your Head.
Ingame mechanics: You can find a document similar to this one. If you read this document it and then make a sudden move it will kill you.

SCP 2558-J Pufferkittens
Ingame Mechanics: You can find one of them wandering around. It will act cute and will puff up when dangerous SCPs are nearby.

Other Suggestions

Suggestion for 035 interactions
I have some suggestions for some possible events involving SCP-035. SCP-035 has a lot of potential as a character and so I hope to see a lot more possible ways he could be involved with the story.
I think that it should be possible for SCP-035 to have interactions with other SCPs. An excellent idea would be for SCP-035 to take possesion of SCP-173 or SCP-106. It has been noted in the Article for SCP-035 that it is able to posses not only humans but also humanoid objects. Here is how an interaction between 173 and 035 would go. If 173 and 035 encounter each other 035 will stare at 173 for several minutes and will speak to it in a strange language before 173 kills 035's current host and puts it on. This is good for the player because 173 will no longer be aggressive to the player while possessed by 035. However, doing this will have consequences later in the game. Most likely what will happen is resulting in an alternate bad ending where SCP-035 helps the player escape only to betray you in the end. Similarly it also is possible for SCP-035 to encounter 106. 106 will attack 035 and they will both disappear only for 106 to later appear possessed by 035. If this occurs the ending is even worse than what happens when 035 possess 173. 035/106 will escape from the facility with you, managing to avoid the trap than normally stops 106 and you will be caught by it and tormented by it for a much longer period of time than that what 106 normally puts you through before eventually 106's body gets too weak to continue and 035 takes your body as it's new host.
I also would like to suggest that some conversations between 035 and 079 be possible to occur.

Easter Egg Frequency Adjustment Option
Another idea I have is that there should be an option to adjust how many and how often Joke items and silly events will be encountered. If a whole lot of joke items and silly events get added to the game i think it would make sense for players to be able to make adjustments to how often they show up so they won't be distracting.
Option 1: Off
No Joke Items or Silly events will be encountered.
Option 2: Infrequent (default)
Silly events will almost never happen and only a few of the available joke items will ever show up, and those that do will only show up just to be unsettling, just by being out of place.
Option 3: Frequent
Silly events will be more common and more joke items will be discoverable.
Option 4: Very Frequent (unlockable by completing an achievement, such as completing the game in a certain amount of time)
All Joke items and events unlocked and will occur much more often.

Biohazard Containment Room
I think that the room where SCP-008 is store should have its appearance changed to look more like what a room for storing Biohazardous materials would actually look like. And I think it would be good if it were also possible to find other SCP diseases along with it. I imagine you would find a collection of containers of anomalous diseases inside a refrigerator in a laboratory with the type of equipment you would expect to find in a laboratory studying diseases.

Add the phrases "are we cool yet?", "does the black moon howl?", "Can't fit round pegs in square holes", and other weird and unsettling quotes from the SCP Foundation into the game. This will make the game feel weirder, kind of like in the game Portal when you find the weird messages written on the walls.
I like the SCP-035 idea.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#335
++Focus++ wrote: If you wanted to be a moderator, ask Regalis BEFORE you start acting like one, please. I understand you are rating their suggestions through close paragraphs but you could at least keep the "We know how to handle threads in these forums better than you do." stuff out of the picture, hell, you may know these threads better than us. Also, it will not matter on post count, I've been here for quite a while too and my posts aren't high.
I'm not asking to be moderator, but I see were you are coming from. Now that I re-read my response, I suppose it came out a bit too harsh, I normally read forum messages in a monotonous tone, so I guess I can be more harsh than I wanted to be. I apologize about it all.
-Resident Bacon Fanatic-

Re: The New Suggestions Thread

#336
Also, I was thinking about an easter egg. It could be SCP-999-J. SCP-999-j could appear in an extremely hard to find room with a bed in the heavy containment zone. He could be on the bed, saying "Mmmhmm. Don't pay me no mind." But, the room can only be accessed through an elevator that can only be used if you have a master card.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#339
A general suggestion rather than an SCP: I keep thinking that if I were the main character, I'd grab a uniform off the first dead guard I see and put it on so the rest of them don't shoot me on sight. I don't really know how that could be balanced to not be OP, though. I considered the idea of not being able to wear other items with it, like the gas mask/hazmat suit/ballistic vest/SCP-714, but a) you're not likely to be in a gas room for long, b) the suit is mostly used for 008, c) the uniform would logically include a bulletproof vest so there'd be no point in wearing the separate one, d) the SCPs the ring protects you from are fairly easy to avoid, and e) the areas where you run into MTFs usually aren't near any of those hazards anyway. I also thought of it being cumbersome and making it harder to see, like a combination of the vest and the mask, but ran into similar problems.

However, the idea won't stop nagging me, because, let's face it...isn't it what you'd do? It makes sense, right? Even if the D-class didn't know the protocol to terminate surviving Ds in the event of an emergency (which is really dickish...I'm not complaining, because it's canon, but canonically, these people are dicks. I want these things recontained just as much as you do! It takes useful skills to be a dangerous criminal! Let me help you!), I imagine they'd see the suit and think "hey, this looks more durable/less conspicuous than what I've got, and it sure doesn't look like he needs it anymore..."

So, uh, does anyone have any ideas on how to make such a thing more balanced? I think it could be a good idea if only it weren't kind of OP.
I can kill you with my brain.

Re: The New Suggestions Thread

#340
spartan322 wrote:
++Focus++ wrote: If you wanted to be a moderator, ask Regalis BEFORE you start acting like one, please. I understand you are rating their suggestions through close paragraphs but you could at least keep the "We know how to handle threads in these forums better than you do." stuff out of the picture, hell, you may know these threads better than us. Also, it will not matter on post count, I've been here for quite a while too and my posts aren't high.
I'm not asking to be moderator, but I see were you are coming from. Now that I re-read my response, I suppose it came out a bit too harsh, I normally read forum messages in a monotonous tone, so I guess I can be more harsh than I wanted to be. I apologize about it all.
Its all good, just keep the "Moderator Talk" down a little.
I lost weight just by running up and down the stairs...