[SUGGESTION] Lockdown Security Area

#1
I thought about you ( in-game ) entering a large room with a containment cell similar to SCP-106's but it's a secure place to hide.

Here's the deal :) :

You enter the room and see secure containment security thingy cell down with the door opened and doctors and class-ds inside.
You try to run in it but the guard closes the door on you and everyone screams inside. The containment cell goes up ( using magnets )

Then you turn around and see SCP-106 coming out of the floor. That's why they screamed. Then he chases you and you run.

I think this should be just after the intro.

You are now probably thinking : Why should it be like SCP-106's cell?

1) SCP-106 can only go through solid matter. He won't be able to fly up in the secure cell.
2) SCP-173 won't be able to come.
3) No way to see SCP-096 because there is ( or there should be ) no screen. Just lights.

SO that would be a secure area and a cool realistic event.

Please comment,

3rlite
Maybe working on a SCP project.

Re: [SUGGESTION] Lockdown Security Area

#5
Brunou8 wrote:OMG, put your suggestions here!: http://scpcbgame.com/forum/viewtopic.php?f=5&t=3210
Stop creating new topics for your suggestions!
Actually, when the suggestion is something that is NOT an SCP, then you make new threads. That thread you linked up there? That is for SCPs only.

You know, this sub-forum would be kinda pointless if everything were condensed in one single thread. Know what I mean?

About the suggestion itself. I'm not sure I understand correctly. You are trapped with other people and then 106 appears, and then you run? Seems kinda pointless for a triggered scene.
-Resident Bacon Fanatic-

Re: [SUGGESTION] Lockdown Security Area

#7
Cridone wrote:If anything there needs to be some more events in a room with one event.
You are trying to say that they should implement more events to the rooms that only have one currently, right?

The thing is, too many events will make the game too scripted which will end up being extremely repetitive after a while. The events should be separated to give the feeling that this things are not just one big scripted scene, but that things happen all around, not just in one certain area. The game has to feel different in each playthrough.
-Resident Bacon Fanatic-