Random appearance of items

#1
Hello there guys, i'm here with a little suggestion.

I have noticed in many of my sh*t-bricks moments in CB, that the level 1 office, where the level 2 keycard is, always haves the same items and makes me think "Wow, did the foundation cloned every room?", so i think that the rooms where items spawn, the spawning of items must be randomized

Example:

First time you find the office, the documents, the navigator and the keycard will be there.
But next time you find the same office, you can sometimes find only the documents will be there, or sometimes only the navigator, or even nothing.

In short, the offices and other rooms where items spawn, must have a randomized appearance of items

So what do you think?

(Sorry for any typo)
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Random appearance of items

#5
InnocentSam wrote:Mod idea, ding!

It's not even a hard thing to do. Just make the game choose randomly between 1 or 0 for each item spawn that isn't important to progress (like the gasmask) and if it's 0, no spawn. 1, then spawn.
A limiter on spawn numbers should also be implemented. To prevent me getting 3 gas-masks again.
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Re: Random appearance of items

#6
rarityismahwaifu wrote:
InnocentSam wrote:Mod idea, ding!

It's not even a hard thing to do. Just make the game choose randomly between 1 or 0 for each item spawn that isn't important to progress (like the gasmask) and if it's 0, no spawn. 1, then spawn.
A limiter on spawn numbers should also be implemented. To prevent me getting 3 gas-masks again.
I don't think the Foundation would have just one gas mask. If they have a lot of personnel, why would they have just one gas mask? They'd surely have more than that.

Key cards should be much more rare, since personnel should be more careful with security, not so much with gas masks. Imagine if a Class-D stole your keycard from your desk to upgrade it in SCP-914 and escape the facility, with highly secret information.

Re: Random appearance of items

#7
juanjpro wrote:
rarityismahwaifu wrote:
InnocentSam wrote:Mod idea, ding!

It's not even a hard thing to do. Just make the game choose randomly between 1 or 0 for each item spawn that isn't important to progress (like the gasmask) and if it's 0, no spawn. 1, then spawn.
A limiter on spawn numbers should also be implemented. To prevent me getting 3 gas-masks again.
I don't think the Foundation would have just one gas mask. If they have a lot of personnel, why would they have just one gas mask? They'd surely have more than that.

Key cards should be much more rare, since personnel should be more careful with security, not so much with gas masks. Imagine if a Class-D stole your keycard from your desk to upgrade it in SCP-914 and escape the facility, with highly secret information.
Speaking of that... I suggest to get more first aid kits. Besides, it should use more effort to find more randomised-different items.