Re: Various models for consideration

#172
My reasonin is that they make an appearance in one of the endings(at least it's implied to be them) but they don't do much. The whole organization is shrouded in mystery, with no documents I could find past the 70s. Using trained SCPs as weapons to retrieve something from the facility
Spoiler
like, an uncatalogued scp like d-9431, as hinted at in I think the same ending.
seems like something a new, maybe more reckless leadership might do.
Modeler, Texturer, Animator in training, and novice voice actor.

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Re: Various models for consideration

#173
Not really, that's not how the Insurgency acts. While they might be brutal, they are not reckless. What would they gain by capturing the Headlights and then releasing them in an enclosed facility? First of all, they will be losing a very valuable asset, since they are quite hard to catch, and secondly, what will they gain? The Headlights will not be able to do much in an enclosed space with many turns, that is just not their hunting grounds. The Insurgency likes to take SCPs from the foundation, not release them for no reason.
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Re: Various models for consideration

#175
Twisted Polygon wrote:I'm not going to derail the thread with this. For now let's say a reality warper was involved and figure it out later. Also, D class personnel will be getting some new models, given the go ahead by steelpoint. I'll try to make something that can be used for multiple variants.
More than free to rig them if I have the time.
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Re: Various models for consideration

#176
What i'd really like to do is make a few variants for the D-class. Different faces and builds. But, thats probably too much for the engine. So what build should these guys be? Fit, jacked, out of shape? The face is going to be generic so different textures can make it look like a different person.
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