Hello guys so this is my first thread and I just thought of a plausible idea for the game. Feel free to lock this thread if my suggestion is stupid.
Now whether it's next to the elevator or on two of the four sides of the big test room in the Heavy Containment Zone, there are blast doors that have keypads which are inoperable in the original game. In the (wonderfully made) Box of Horrors mod though, thanks to SCP-005, all of those blast doors can be opened, making travelling through the HCZ a bit more easier and convenient. Is it possible that (whether in the original game or applied in the mod) that those blast doors are now operable and have different keycodes each which can be used to open them, but that finding the paper listing all of them would be very risky?
Basically, I'm suggesting that on the LCZ, if you can find the right location, there's a paper that can be picked up which lists all for the keycodes for each blast doors in the HCZ, and that, like Dr. Maynard's access code paper, it's randomized and can only be found if you take a risk (getting sent to the pocket dimension). I don't know where the paper could spawn or something, but maybe it could be a potential good reason to access certain chambers (perhaps close to the coffin, next to the closet room where 173's nearby already, or has a chance to appear in SCP-1025?) I know that most likely this sounds stupid or non-canon, so I want to know if anybody thinks that this is a good idea or not.
[SUGGESTION] List of keycodes for the HCZ blast doors?
#1SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.