Re: New GFX and SFX improvements

#3
SyphenTV wrote:So, all you did was saturate it so the Colors were brighter?
Not trying to burst your bubble, but if you'd really like to contribute, what Syphen said is true: You're going to have to do more to textures than what an online image editor could do.
Also, v1.1 is coming out two days from now, so you're a little late for it. :087:
π™±πš•πš’πšπš£πŸΉπ™³ π™΄πš›πš›πš˜πš›(!): π™Ώπš›πšŽπšœπšœπš’πš—πš πšπš‘πšŽ πš‹πšžπšπšπš˜πš— πš›πšŠπš™πš’πšπš•πš’ πš’πšœπš—'𝚝 πšπš˜πš’πš—πš 𝚝𝚘 πš–πšŠπš”πšŽ πšπš‘πšŽ πšŽπš•πšŽπšŸπšŠπšπš˜πš› πš–πš˜πšŸπšŽ πšπšŠπšœπšπšŽπš›.

Re: New GFX and SFX improvements

#4
SCP-079's face was saturated and brighter so it could be more cryptic-like, The regular one looked like it was the darkened-version of what I made.
But it's coming in v1.1.5 :)
I'm a thread of yarn.

Eric? SHE PEES

"Run! Get to Gate-A or B! Try to run without SCP's and MTF's spotting you! Try to get items that help, and escape."

Re: New GFX and SFX improvements

#5
It's going to take a lot more than saturating and brightening a texture to be considered a contributor. I can literally go into an image editor right now and make the same thing you did in about 2 minutes.

Edit: In fact, I just did.
Image

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away