Re: Several 1.3.2 Bugs

#11
Vane Brain wrote:
CommanderMark wrote:
Precipitator wrote:Ambience sounds still play on the pause screen.
Fixed. Also made them not trigger when the console is opened.
I thought that it is a feature of the game.
CommanderMark wrote:
Precipitator wrote:And that you can't save on every computer screen in Euclid mode etc.
I think saving only works on monitors that are readable + the one in the intro, but in the case of that guy's video the hand icon is still drawing over the monitor for some reason. I'll look at it later.
Uhm... saving only works with monitors that are showing camera feed. Monitors with info are broken.
CommanderMark wrote:
Precipitator wrote:The tesla gate scientist spawns after entering the room.
Got no idea how to fix this but I've seen it as well. I've also seen the scientist completely miss the gate and just indefinitely run into a wall.
That is because he disabled camerafog. That why you clearly can see her spawn.
CommanderMark wrote: Why does Vane keep trying to convince me this event isn't broken.
Because it is not broken, but players are trying to break it with cheats :p
For me you can see the scientist spawn even with normal camerafog. You should justmake the event load earlier, like the gas for the walkways.
If you can't fix the screens you should either remove the no saving everywhere function or make it so that you can only save in certain rooms like checkpoints or scp containment chambers...
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: Several 1.3.2 Bugs

#12
Precipitator wrote: For me you can see the scientist spawn even with normal camerafog. You should justmake the event load earlier, like the gas for the walkways.
Okay, maybe that how we will fix it...
Precipitator wrote: If you can't fix the screens you should either remove the no saving everywhere function or make it so that you can only save in certain rooms like checkpoints or scp containment chambers...
I'm not saying that it is impossible to fix
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Re: Several 1.3.2 Bugs

#13
Precipitator wrote:I found a strange intro bug, where if you run past the guard 173 stops and the scientist keeps running forever...
I don't know if that is supposed to happen but it doesn't seem like it.
More details and video proof in this video: http://www.youtube.com/watch?v=tTlEA6QelH8
That's because the event only finishes once the guard reaches the door, which is not done when Ulgrin spots the player. Usually the player would be dead by this point but since you are in godmode it breaks.

I modified it now so that the guard will completely ignore you when you are in godmode so as to not break the event. I also fixed up the event itself so it should work as intended.

Re: Several 1.3.2 Bugs

#14
That's good and it's kind of ok that the guard tries to kill you yet it isn't really as the intro audio clip still plays and the guard says to keep on watching and looks away from 173 causing it to glitch but it's a minor detail and generally people wouldn't try to get past the guard that fast unless they know how the game works... Anyway, enough blabber, you can choose the actions as you are developing the game.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: Several 1.3.2 Bugs

#15
Precipitator wrote: * NOT FULLY ELABORATED - Models flicker when refining something in 914 and then using the console to spawn something (Doesn't happen every time).
that happens to me all the time, except after the 049 security room event. the frame rate drops to 9 FPS. eventually, it crashes the game. this makes the game almost completely unplayable.
http://droptherapy.weebly.com/ my website
i've only been playing SCPCB since 0.8.2, but i have still seen huge improvements. :P