Hi devs,
There's a glitch as of v1.3.2 wherein picking up the skull (SCP-1123) outside of the room in which it spawns, the "insanity effect" doesn't occur until you step back into the room.
To reproduce:
-Obtain the SCP-714 (the jade ring)
-While wearing SCP-714, pick up SCP-1123 to bypass the "insanity effect"
-Drop SCP-1123 and take off SCP-714 (in either order)
-Pick SCP-1123 back up
You will now have triggered the "glitch state" of SCP-1123, wherein the "insanity effect" won't engage until you re-enter room-1123.
Re: [1.3.2] SCP-1123 glitch
#2I noticed this bug too, and I don't think it can be fixed the way the event is designed.
If you trigger the event normally and activate noclip, you notice you are above the SCP-1123 original room, so the event cannot be triggered outside of the room, but the program still takes in account the trigger of the skull, resulting in the event starting only when you go back to the room.
I don't exactly know haw Blitz works, but teleporting to the room above and teleporting you back to where you triggered the event is not how the event was designed.
That's what I think.
If you trigger the event normally and activate noclip, you notice you are above the SCP-1123 original room, so the event cannot be triggered outside of the room, but the program still takes in account the trigger of the skull, resulting in the event starting only when you go back to the room.
I don't exactly know haw Blitz works, but teleporting to the room above and teleporting you back to where you triggered the event is not how the event was designed.
That's what I think.
Re: [1.3.2] SCP-1123 glitch
#3Yeah that's basically how it works, although it's not a Blitz problem but more of an oversight by Regalis. The game's only set to trigger the event when the player is inside the chamber and I guess Reg never realized that you could take 1123 out of the chamber using 714.SpherisCore wrote:I don't exactly know haw Blitz works, but teleporting to the room above and teleporting you back to where you triggered the event is not how the event was designed.
That's what I think.
I made a sorta-workaround for it by having the player simply die when they use the skull outside its chamber. The death message covers it by saying that D-9341 went coo-coo during his fugue state, and an NTF member shot him.
Re: [1.3.2] SCP-1123 glitch
#4Yeah that's a good alternative, and anyone who likes to mess up with different SCPs will find a new death message as a rewardCommanderMark wrote:I made a sorta-workaround for it by having the player simply die when they use the skull outside its chamber. The death message covers it by saying that D-9341 went coo-coo during his fugue state, and an NTF member shot him.

That's pretty nice
